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Annoyed with City of the Spider Queen (SPOILERS)
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<blockquote data-quote="SHARK" data-source="post: 823357" data-attributes="member: 1131"><p>Greetings!</p><p></p><p>Well, mmu1, I wish you the best of luck!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> If I recall, the scenario is appropriate for 12th-14th level characters, or above. I assumed 14th level is about right. Assuming a group of four characters, with minimum of 14 Charisma, and a few of the modifiers going, each character would be able to recruit cohorts of up to 12th level, and the following followers: LVL 1: 35 (900gp); LVL 2: 3 (2000gp); LVL 3: 1 (2500gp); LVL 4: 1 (3300gp); </p><p></p><p>If one assumes that each powerful player character recruits four 12th level cohorts, that's 16 extra 12th level characters; then the others multiplied means that the character party will be able to deploy 140 1st level characters; 12 2nd level characters; 4 3rd level characters, and 4 4th level characters; totaling 4 player characters, 12 powerful cohorts, and 160 other troops.</p><p></p><p>Make some of the cohorts druids, and one can increase the number of assault beasts as well; in addition to those assault animals summoned by Summon Nature's Ally, as well as any Summon Monster spells.</p><p></p><p>If the player characters sign on a good team of recruiters at the nearest city, new reinforcements can be in a constant state of training and readiness, so that the deployable force-levels can be reasonably maintained over a period of several months.</p><p></p><p>In addition, if one assumes that 5 followers from each group can be assigned as hound masters, each controlling three well-trained war dogs, that can be a force of 3x20=60 war dogs; these can be used for extra security as well as assault duties helping the troops;</p><p></p><p>I'm just saying that these resources are reasonably within the player character's grasp, and should they deploy such forces, the Drow forces in the module would be facing a very different kind of enemy. Such forces could power-project greatly into the Drow realms, and they would have a lot more to deal with than merely four player characters.</p><p></p><p>Of course, such approaches may differ, but my own players tend to think in these ways, and are always looking for ways to expand their tactical options and operational abilities.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Still, I hope that my contributions have been interesting!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Semper Fidelis,</p><p></p><p>SHARK</p></blockquote><p></p>
[QUOTE="SHARK, post: 823357, member: 1131"] Greetings! Well, mmu1, I wish you the best of luck!:) If I recall, the scenario is appropriate for 12th-14th level characters, or above. I assumed 14th level is about right. Assuming a group of four characters, with minimum of 14 Charisma, and a few of the modifiers going, each character would be able to recruit cohorts of up to 12th level, and the following followers: LVL 1: 35 (900gp); LVL 2: 3 (2000gp); LVL 3: 1 (2500gp); LVL 4: 1 (3300gp); If one assumes that each powerful player character recruits four 12th level cohorts, that's 16 extra 12th level characters; then the others multiplied means that the character party will be able to deploy 140 1st level characters; 12 2nd level characters; 4 3rd level characters, and 4 4th level characters; totaling 4 player characters, 12 powerful cohorts, and 160 other troops. Make some of the cohorts druids, and one can increase the number of assault beasts as well; in addition to those assault animals summoned by Summon Nature's Ally, as well as any Summon Monster spells. If the player characters sign on a good team of recruiters at the nearest city, new reinforcements can be in a constant state of training and readiness, so that the deployable force-levels can be reasonably maintained over a period of several months. In addition, if one assumes that 5 followers from each group can be assigned as hound masters, each controlling three well-trained war dogs, that can be a force of 3x20=60 war dogs; these can be used for extra security as well as assault duties helping the troops; I'm just saying that these resources are reasonably within the player character's grasp, and should they deploy such forces, the Drow forces in the module would be facing a very different kind of enemy. Such forces could power-project greatly into the Drow realms, and they would have a lot more to deal with than merely four player characters. Of course, such approaches may differ, but my own players tend to think in these ways, and are always looking for ways to expand their tactical options and operational abilities.:) Still, I hope that my contributions have been interesting!:) Semper Fidelis, SHARK [/QUOTE]
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