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Annoyed with D&D Game Day Characters
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<blockquote data-quote="Mark CMG" data-source="post: 3156176" data-attributes="member: 10479"><p>Good point, Beldar! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For those who do want to make some adjustments to the chaarcter, it is fair to say that they are not optimized. I think my pre-screening on Wednesday evening went fine enough, but some of the things pointed out by the players included the Feat that isn't core, the Paladin's low Charisma (making some class features useless), and a few other statistical mistakes. I'll dig out my PC sheets from the other night and try to post again with the things we happened to notice.</p><p></p><p>In the meantime, here's another thread I started when they were first made availabel online which includes some points to consider -</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=174320" target="_blank">http://www.enworld.org/showthread.php?t=174320</a></p></blockquote><p></p>
[QUOTE="Mark CMG, post: 3156176, member: 10479"] Good point, Beldar! :) For those who do want to make some adjustments to the chaarcter, it is fair to say that they are not optimized. I think my pre-screening on Wednesday evening went fine enough, but some of the things pointed out by the players included the Feat that isn't core, the Paladin's low Charisma (making some class features useless), and a few other statistical mistakes. I'll dig out my PC sheets from the other night and try to post again with the things we happened to notice. In the meantime, here's another thread I started when they were first made availabel online which includes some points to consider - [url]http://www.enworld.org/showthread.php?t=174320[/url] [/QUOTE]
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