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Annoyed with D&D Game Day Characters
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<blockquote data-quote="Orcus" data-source="post: 3158133" data-attributes="member: 1254"><p>And let me vent more about this adventure and the pregens.</p><p></p><p>For god's sake, hand out some healing potions!!! And not just cure lights. everyone should have a cure moderate. </p><p></p><p>Whoever did these pregens couldnt not ever have run a one-off adventure.</p><p></p><p>Design Issue: for one-offs, make sure there are plenty of healing potions to go around.</p><p></p><p>Why? Because if you dont, then the cleric is stuck healing all day and cant ever actually cast any of his cool spells that make him feel like a cleric. so that pc never has any fun.</p><p></p><p>Giving the PCs plenty of healing helps move thorugh the adventure, since you never rest in a one-off gameday style adventure so you gotta have the resources to get straight through. Plus it lets the cleric actually have fun. No wonder eveyrone hates playing clerics, when you get crap like that.</p><p></p><p>And how about some actual gear that adventurers would have--sunrods anyone? alchemist's fire? how about more than 20 arrows? or maybe even some gear for the rogue. a wand for the mage, or maybe some simple scrolls. heck, 3E is all about spellcasters being loaded up on scrolls and potions for things that they dont want to memorize. </p><p></p><p>you need to make pregens that require little to no tweaking. these pregens were so lame. </p><p></p><p>Clark</p></blockquote><p></p>
[QUOTE="Orcus, post: 3158133, member: 1254"] And let me vent more about this adventure and the pregens. For god's sake, hand out some healing potions!!! And not just cure lights. everyone should have a cure moderate. Whoever did these pregens couldnt not ever have run a one-off adventure. Design Issue: for one-offs, make sure there are plenty of healing potions to go around. Why? Because if you dont, then the cleric is stuck healing all day and cant ever actually cast any of his cool spells that make him feel like a cleric. so that pc never has any fun. Giving the PCs plenty of healing helps move thorugh the adventure, since you never rest in a one-off gameday style adventure so you gotta have the resources to get straight through. Plus it lets the cleric actually have fun. No wonder eveyrone hates playing clerics, when you get crap like that. And how about some actual gear that adventurers would have--sunrods anyone? alchemist's fire? how about more than 20 arrows? or maybe even some gear for the rogue. a wand for the mage, or maybe some simple scrolls. heck, 3E is all about spellcasters being loaded up on scrolls and potions for things that they dont want to memorize. you need to make pregens that require little to no tweaking. these pregens were so lame. Clark [/QUOTE]
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