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Annoyed with D&D Game Day Characters
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3158307" data-attributes="member: 19675"><p>I didn't particpate- I didn't have the time...but judging from this thread, I'm glad I didn't waste my time!</p><p></p><p></p><p></p><p>I agree with most of what you posted, but I'd make one change- make the Pregen section HUGE. Include at least one Pregen from each of the campaign settings currently in print, and even something from each of the Complete (or similar books)...and with notation as to the source of the unusual PC. (While the array of choices might be confusing, a good DM can help guide the new players in making their choices.)</p><p></p><p>Why?</p><p></p><p>I've found that when introducing players to the game, it works best when you mix experienced players with the n00bs. Their experience helps keep things running: they can answer questions as easily as the DM can; their play serves as a guideline; their enthusiasm can be infectuous.</p><p></p><p>And by giving the players- especially those experienced (and possibly jaded) players who have deeper knowledge of the game- all of those choices, you'll not only attract <em>them</em> to the game, you'll also help cross market those other products to the less experienced players who will get to see them in action. Its kind of like how nearly every major car company has a sports car or some other exotic, limited-production vehicle in their line. Not many people buy them, but their style, romance and sex appeal help get people in the door...and that's what makes them so valuable to the company.</p><p></p><p>IOW, the n00b who plays the fighter on D&DGD alongside an Artificer, a Divine Mind, a Soulborn or Shadow Caster would get to see a glimmer of the deeper workings of the game and might just have a "Kewl!" moment.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3158307, member: 19675"] I didn't particpate- I didn't have the time...but judging from this thread, I'm glad I didn't waste my time! I agree with most of what you posted, but I'd make one change- make the Pregen section HUGE. Include at least one Pregen from each of the campaign settings currently in print, and even something from each of the Complete (or similar books)...and with notation as to the source of the unusual PC. (While the array of choices might be confusing, a good DM can help guide the new players in making their choices.) Why? I've found that when introducing players to the game, it works best when you mix experienced players with the n00bs. Their experience helps keep things running: they can answer questions as easily as the DM can; their play serves as a guideline; their enthusiasm can be infectuous. And by giving the players- especially those experienced (and possibly jaded) players who have deeper knowledge of the game- all of those choices, you'll not only attract [I]them[/I] to the game, you'll also help cross market those other products to the less experienced players who will get to see them in action. Its kind of like how nearly every major car company has a sports car or some other exotic, limited-production vehicle in their line. Not many people buy them, but their style, romance and sex appeal help get people in the door...and that's what makes them so valuable to the company. IOW, the n00b who plays the fighter on D&DGD alongside an Artificer, a Divine Mind, a Soulborn or Shadow Caster would get to see a glimmer of the deeper workings of the game and might just have a "Kewl!" moment. [/QUOTE]
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