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Annoyed with D&D Game Day Characters
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<blockquote data-quote="Glyfair" data-source="post: 3158320" data-attributes="member: 53"><p>The first year they had two adventures that were standard. They used the adventure from the D&D Basic Kit for new players (easily playble in under an hour, even with new players) and the beginning adventure from the Eberron Campaign Setting.* IMO, this was a good set up. Have a beginning game to get the new players interested, then a "normal" game designed to give them the normal experience and have something for the experienced players to play.</p><p></p><p>Also, one thing to remember is that WotC actively encourages running your own adventures. The signup sheet even has a check mark for doing so. </p><p></p><p>However, one thing I think that would make this event a success would be an iconic adventure. This day should be about the shared experience. I'm suprised WotC hasn't pulled out the stops to try to get a quality adventure that everyone will remember and talk about having played in. Imagine we were all working with a blank slate and could talk about having played in the 2006 Worldwide D&D Gameday adventure "The Tomb of Horrors" (the iconic TPK adventure for the experienced players) or the beginning adventure "The Village of Hommlet." </p><p></p><p>"Yeah, we made it through the Tomb. Two out of 8 players walked out, and we only had 5 hit points between us, and I was insane."</p><p></p><p>"The halfling was eaten by a giant toad before we even entered the keep."</p><p></p><p>They should focus on an interesting, but straightforward adventure. Give a few colorful personalities, a few interesting combat encounters and at least one encounter designed to allow interesting roleplaying opportunities. Maybe even suggest further adventures, leaving new players wanting to know what comes next and having DMs come up with followup scenarios (like many did with Hommlet).</p><p></p><p>Thinking about it, the Dungeon adventure "Chimes at Midnight" would be a great adventure for the iconic status. It might need to be cut back a bit to fit in a 4 hour slot.</p><p></p><p>*Looking back at this, it's clear that WotC has never really taken this seriously, which has been there general attitude towards approved play. The inaugural 30th anniversary games day and they borrow two adventures from elsewhere. They also promise pregenerated characters for the Eberron adventure and fail to deliver.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3158320, member: 53"] The first year they had two adventures that were standard. They used the adventure from the D&D Basic Kit for new players (easily playble in under an hour, even with new players) and the beginning adventure from the Eberron Campaign Setting.* IMO, this was a good set up. Have a beginning game to get the new players interested, then a "normal" game designed to give them the normal experience and have something for the experienced players to play. Also, one thing to remember is that WotC actively encourages running your own adventures. The signup sheet even has a check mark for doing so. However, one thing I think that would make this event a success would be an iconic adventure. This day should be about the shared experience. I'm suprised WotC hasn't pulled out the stops to try to get a quality adventure that everyone will remember and talk about having played in. Imagine we were all working with a blank slate and could talk about having played in the 2006 Worldwide D&D Gameday adventure "The Tomb of Horrors" (the iconic TPK adventure for the experienced players) or the beginning adventure "The Village of Hommlet." "Yeah, we made it through the Tomb. Two out of 8 players walked out, and we only had 5 hit points between us, and I was insane." "The halfling was eaten by a giant toad before we even entered the keep." They should focus on an interesting, but straightforward adventure. Give a few colorful personalities, a few interesting combat encounters and at least one encounter designed to allow interesting roleplaying opportunities. Maybe even suggest further adventures, leaving new players wanting to know what comes next and having DMs come up with followup scenarios (like many did with Hommlet). Thinking about it, the Dungeon adventure "Chimes at Midnight" would be a great adventure for the iconic status. It might need to be cut back a bit to fit in a 4 hour slot. *Looking back at this, it's clear that WotC has never really taken this seriously, which has been there general attitude towards approved play. The inaugural 30th anniversary games day and they borrow two adventures from elsewhere. They also promise pregenerated characters for the Eberron adventure and fail to deliver. [/QUOTE]
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