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Annoyed with D&D Game Day Characters
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<blockquote data-quote="delericho" data-source="post: 3158406" data-attributes="member: 22424"><p>There's a whole lot of truth in that. The thing is, now we've been playing for years, we know lots of 'tricks' - prepare <em>this</em> spell and <em>this</em> spell, and combine them with <em>that</em> feat, and you get a big boost; fight-retreat-rest, and so on - which mean that an encounter of CR = Party level is not really an appropriate challenge any more.</p><p></p><p>But, if you stick newbie players in there, they don't have that experience. Suddenly, those orcs that the experienced players laughed at become scary and threatening (to the character at least).</p><p></p><p>But, how do you adjust for not knowing whether there will be experienced players in the group, and how best do you cater to both groups?</p><p></p><p>Perhaps the answer is to design the adventure assuming newbie players, but also include guidelines for adjusting the adventure for more experienced players (which can be as simple as 'give the orcs bows, and have them use the available cover'). Throw in a couple of 'easter eggs' designed specifically to appeal to experienced players ("That's the heraldic device of the Frost Giant Jarl"). And make sure all the PreGen characters are designed so that they're just fun to play, make sure they each bring something to the group that no other character quite does, and explain their abilities as clearly as possible.</p><p></p><p>(Also, if possible, the DM should try to speak to the experienced players beforehand, and ask them to not overshadow the newbies. Promise to run them through a tougher adventure later, or something <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="delericho, post: 3158406, member: 22424"] There's a whole lot of truth in that. The thing is, now we've been playing for years, we know lots of 'tricks' - prepare [I]this[/I] spell and [I]this[/I] spell, and combine them with [I]that[/I] feat, and you get a big boost; fight-retreat-rest, and so on - which mean that an encounter of CR = Party level is not really an appropriate challenge any more. But, if you stick newbie players in there, they don't have that experience. Suddenly, those orcs that the experienced players laughed at become scary and threatening (to the character at least). But, how do you adjust for not knowing whether there will be experienced players in the group, and how best do you cater to both groups? Perhaps the answer is to design the adventure assuming newbie players, but also include guidelines for adjusting the adventure for more experienced players (which can be as simple as 'give the orcs bows, and have them use the available cover'). Throw in a couple of 'easter eggs' designed specifically to appeal to experienced players ("That's the heraldic device of the Frost Giant Jarl"). And make sure all the PreGen characters are designed so that they're just fun to play, make sure they each bring something to the group that no other character quite does, and explain their abilities as clearly as possible. (Also, if possible, the DM should try to speak to the experienced players beforehand, and ask them to not overshadow the newbies. Promise to run them through a tougher adventure later, or something :) ) [/QUOTE]
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