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Annoyed with D&D Game Day Characters
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<blockquote data-quote="Schmoe" data-source="post: 3159808" data-attributes="member: 913"><p>I played on Game Day, as it's the first opportunity I've had to play a game in over 6 months. I (an experienced DM/player) played the wizard, and we had three complete newbies playing the Cleric, the Rogue, and the Ranger. There were no NPCs, just the four of us.</p><p></p><p>I had to leave early, just as we were getting to the encounter with the wizard and the magma hurler, so I didn't know about the Hellcat, and I think we skipped the skeleton warriors completely. We did alright, with no deaths up until the point I left, and I left the group with a sound strategy for taking out the wizard/magma hurler, so that should have been manageable. I have a feeling the Hellcat would have been either a TPK or a "run for your lives!" moment, though. Not good for an "introductory" adventure.</p><p></p><p>I did look over the equipment list for the ranger, at least, and that plus his feats had me scratching my head. I also can't believe that the pre-gen paladin had a 10 charisma. That's ridiculous to the point of absurdity. How can you introduce players to the game with a character that can't use it's own class abilities? That's about as dumb as it gets.</p><p></p><p>The biggest negative I had on the day is that our DM wasn't very good with the rules. I know, for example, that he wasn't applying DR. That could be explained if he wanted us to have a chance at defeating the encounters. After all, we were still challenged. But he also didn't understand "taking 10" and refused to allow the rogue to "take 20" on Search rolls. He basically said "that's for higher level characters." Huh? I explained it was really just to save time so that people don't need to roll the die 20 times until they succeed, but he instead limited the rogue to one attempt per character level. Oh well. It's no big deal, but it was disappointing.</p><p></p><p>Still, that being said, by the end of the day the three newbies were all into the game and having a good time, so that was nice to see. I just think the whole thing could have been executed MUCH better.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 3159808, member: 913"] I played on Game Day, as it's the first opportunity I've had to play a game in over 6 months. I (an experienced DM/player) played the wizard, and we had three complete newbies playing the Cleric, the Rogue, and the Ranger. There were no NPCs, just the four of us. I had to leave early, just as we were getting to the encounter with the wizard and the magma hurler, so I didn't know about the Hellcat, and I think we skipped the skeleton warriors completely. We did alright, with no deaths up until the point I left, and I left the group with a sound strategy for taking out the wizard/magma hurler, so that should have been manageable. I have a feeling the Hellcat would have been either a TPK or a "run for your lives!" moment, though. Not good for an "introductory" adventure. I did look over the equipment list for the ranger, at least, and that plus his feats had me scratching my head. I also can't believe that the pre-gen paladin had a 10 charisma. That's ridiculous to the point of absurdity. How can you introduce players to the game with a character that can't use it's own class abilities? That's about as dumb as it gets. The biggest negative I had on the day is that our DM wasn't very good with the rules. I know, for example, that he wasn't applying DR. That could be explained if he wanted us to have a chance at defeating the encounters. After all, we were still challenged. But he also didn't understand "taking 10" and refused to allow the rogue to "take 20" on Search rolls. He basically said "that's for higher level characters." Huh? I explained it was really just to save time so that people don't need to roll the die 20 times until they succeed, but he instead limited the rogue to one attempt per character level. Oh well. It's no big deal, but it was disappointing. Still, that being said, by the end of the day the three newbies were all into the game and having a good time, so that was nice to see. I just think the whole thing could have been executed MUCH better. [/QUOTE]
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