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*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="Steverooo" data-source="post: 712839" data-attributes="member: 9410"><p><strong>MIs</strong></p><p></p><p>Agreed, LokiDR!</p><p></p><p>I was amazed to learn that 3ers expect to walk into a "Magic Shop" and BUY magic items! I was recently told that all Rangers should use nothing but Mithral (sic) chain shirts. I pointed out that not all had access to them, and was aghast when I was told that "your GM is being stingy"! For us old-time 1ers, this is almost unheard of!</p><p></p><p>Oh, sure, you could sometimes find a few potions, or some +1 ammo for sale, on a rare occasion... On an ever rarer one, you might actually see a +1 magic sword, NSA (No Special Abilities) for sale, but anything else, you had to find while adventuring! Why, I remember the days when <u>The Dragon</u> espoused that the players should be <strong>insulted</strong> if the DM tried to sell them a magic weapon (implying that they needed help)! Now, apparently, players are angered if they <strong>can't</strong> buy them! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>I had ONE self-destructing magic item at first level, a plot-device to seal a tunnel (which melted, when used). I started off with leather armor and normal weapons, then moved up to Masterwork Studded Leather Armor and Buckler at second, still with no magic, nor even Masterwork weapons. At third level,I finally got a magic item, a suit of +1 Studded Leather, and a Masterwork Mighty bow... All my melee weapons were still normal. At fourth level I added a +1 Buckler, bought an Everburning Torch, added a point to STR and had to buy a new MW Mighty bow to take advantage of it, and started upgrading my melee weapons and tools to MW versions. At fifth level, I added a Heward's Handy Haversack. It wasn't until sixth level that I got a pair of +1 weapons.</p><p></p><p>Now there were some potions and such-like along the way, but I didn't have any more than the basics until seventh level, when I hit the jackpot, and found a couple of magical items that I was able to trade for the stuff I really wanted.</p><p></p><p>I never have found that elusive magic shop where all of those Mithral (sic) chain shirts are for sale, however... I don't think they exist in worlds run by those who recall playing 1e!.......</p></blockquote><p></p>
[QUOTE="Steverooo, post: 712839, member: 9410"] [b]MIs[/b] Agreed, LokiDR! I was amazed to learn that 3ers expect to walk into a "Magic Shop" and BUY magic items! I was recently told that all Rangers should use nothing but Mithral (sic) chain shirts. I pointed out that not all had access to them, and was aghast when I was told that "your GM is being stingy"! For us old-time 1ers, this is almost unheard of! Oh, sure, you could sometimes find a few potions, or some +1 ammo for sale, on a rare occasion... On an ever rarer one, you might actually see a +1 magic sword, NSA (No Special Abilities) for sale, but anything else, you had to find while adventuring! Why, I remember the days when [U]The Dragon[/U] espoused that the players should be [B]insulted[/B] if the DM tried to sell them a magic weapon (implying that they needed help)! Now, apparently, players are angered if they [B]can't[/B] buy them! :p I had ONE self-destructing magic item at first level, a plot-device to seal a tunnel (which melted, when used). I started off with leather armor and normal weapons, then moved up to Masterwork Studded Leather Armor and Buckler at second, still with no magic, nor even Masterwork weapons. At third level,I finally got a magic item, a suit of +1 Studded Leather, and a Masterwork Mighty bow... All my melee weapons were still normal. At fourth level I added a +1 Buckler, bought an Everburning Torch, added a point to STR and had to buy a new MW Mighty bow to take advantage of it, and started upgrading my melee weapons and tools to MW versions. At fifth level, I added a Heward's Handy Haversack. It wasn't until sixth level that I got a pair of +1 weapons. Now there were some potions and such-like along the way, but I didn't have any more than the basics until seventh level, when I hit the jackpot, and found a couple of magical items that I was able to trade for the stuff I really wanted. I never have found that elusive magic shop where all of those Mithral (sic) chain shirts are for sale, however... I don't think they exist in worlds run by those who recall playing 1e!....... [/QUOTE]
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