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General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="Murrdox" data-source="post: 713493" data-attributes="member: 10131"><p>In Forgotten Realms, where I play... magic is pretty common, and that's how I GM it.</p><p></p><p>Thus, in any really high quality weapons store, a Merchant is going to have a few +1 or even +2 weapons under a special glass case, or "in the back... for special customers like yourselves". It all depends on what the local economy will support. When you start talking about wanting to buy +1 flaming longswords, or +2 Orc-Bane bastard swords, then I start rolling to see if its available. If not, they have to either make it themselves, or pay a wizard to do it for them.</p><p></p><p>Basically, I look at it this way... I don't want to tailor my campaign to equip my characters. The characters should equip themselves for my campaign. What the heck is the point of having a +2 flaming longsword as the primary treasure of a dungeon - when none of the characters use a longsword? My players will just say "whoa, that's cool!" and then proceed to try and sell it. On the other hand, if I tailor the rewards to the dungeon to meet the party's needs, then it just all seems coincidental.</p><p></p><p>Thus, I do various combinations. Sometimes I DO put seemingly random treasure in my campaign that I think the characters will want/need. Sometimes I'll specifically TELL them there are rumors of a specific weapon that matches the needs for one of the party members which has been buried in this ancient tomb, yadda yadda, and they can go after it if they like. Other times, I just give them random treasure, and let them trade for the items they want, or pay high level wizards to enchant it for them.</p><p></p><p>I'm famous for never rewarding my players. I'll never hear the end of the Minotaur Maze which only had 300 gold and a suit of half-plate at the end of it.</p></blockquote><p></p>
[QUOTE="Murrdox, post: 713493, member: 10131"] In Forgotten Realms, where I play... magic is pretty common, and that's how I GM it. Thus, in any really high quality weapons store, a Merchant is going to have a few +1 or even +2 weapons under a special glass case, or "in the back... for special customers like yourselves". It all depends on what the local economy will support. When you start talking about wanting to buy +1 flaming longswords, or +2 Orc-Bane bastard swords, then I start rolling to see if its available. If not, they have to either make it themselves, or pay a wizard to do it for them. Basically, I look at it this way... I don't want to tailor my campaign to equip my characters. The characters should equip themselves for my campaign. What the heck is the point of having a +2 flaming longsword as the primary treasure of a dungeon - when none of the characters use a longsword? My players will just say "whoa, that's cool!" and then proceed to try and sell it. On the other hand, if I tailor the rewards to the dungeon to meet the party's needs, then it just all seems coincidental. Thus, I do various combinations. Sometimes I DO put seemingly random treasure in my campaign that I think the characters will want/need. Sometimes I'll specifically TELL them there are rumors of a specific weapon that matches the needs for one of the party members which has been buried in this ancient tomb, yadda yadda, and they can go after it if they like. Other times, I just give them random treasure, and let them trade for the items they want, or pay high level wizards to enchant it for them. I'm famous for never rewarding my players. I'll never hear the end of the Minotaur Maze which only had 300 gold and a suit of half-plate at the end of it. [/QUOTE]
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