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*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="Cheiromancer" data-source="post: 714001" data-attributes="member: 141"><p>If the treasure and xp tables are accurate reflections of what goes on in a particular campaign, I don't see how PCs could have the recommended levels of treasure.</p><p></p><p>If there are 13.3 equal CR encounters per level of experience, each character has to retain 85-90% of all treasure accumulated to have the treasure indicated by the tables. If they get their experience from encounters of their CR + 2 (challenging encounters), they are actually worse off- they get twice the experience, but not quite twice as much treasure. They pretty much have to hoard every copper piece they ever found.</p><p></p><p>If a party beats up on opponents weaker than them, they get a little more treasure- at CR-2 they earn only half as much experience per encounter, but they get a little more than half the treasure. So when they level up they have 15% more treasure than their equal CR fighting counterparts.</p><p></p><p>Still, lodgings and upkeep, disposable items like potions, scrolls, wands and dusts, alchemist's fire, holy water, tanglefoot bags, riding horses that get eaten by monsters, spell components, lost or destroyed magic items... there's no way that you can have standard treasure, standard xp, and have characters who are still as wealthy as the books say they should be.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 714001, member: 141"] If the treasure and xp tables are accurate reflections of what goes on in a particular campaign, I don't see how PCs could have the recommended levels of treasure. If there are 13.3 equal CR encounters per level of experience, each character has to retain 85-90% of all treasure accumulated to have the treasure indicated by the tables. If they get their experience from encounters of their CR + 2 (challenging encounters), they are actually worse off- they get twice the experience, but not quite twice as much treasure. They pretty much have to hoard every copper piece they ever found. If a party beats up on opponents weaker than them, they get a little more treasure- at CR-2 they earn only half as much experience per encounter, but they get a little more than half the treasure. So when they level up they have 15% more treasure than their equal CR fighting counterparts. Still, lodgings and upkeep, disposable items like potions, scrolls, wands and dusts, alchemist's fire, holy water, tanglefoot bags, riding horses that get eaten by monsters, spell components, lost or destroyed magic items... there's no way that you can have standard treasure, standard xp, and have characters who are still as wealthy as the books say they should be. [/QUOTE]
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