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*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="LokiDR" data-source="post: 714413" data-attributes="member: 6239"><p><strong>Re: Where do Magic Items come from?</strong></p><p></p><p></p><p></p><p>I have used those tables. Sure the PCs got magic treasure. Almost none of which was worth anything but money to them. What are the chances a bastard sword specialized fighter will find an enchanted bastard sword? Not good, especially condsidering you have to roll good results 3 times.</p><p></p><p>So what are you going to do? Well, either you let the party suffer, place items you want them to have, or let them buy what they want, with some sort of control.</p><p></p><p>Let them suffer, what I was really taking about that you responded to, means the DM is going to have to alter challanges, especially at higher levels unless the party likes to craft items. I don't like the work involved in those modifications, since I could never just pull out a printed adventure.</p><p></p><p>Give them what they need: streaches the imagination. With so many different magic items and how expensive they are, it really isn't likely that the party will stumble across something they will find really useful. It hurts suspension of belief. "Isn't it convienient we found this +X sword just before the monster with +X DR?" It also gives spellcasters another advantage. The are need in combat to buff the party and out of combat to equip the party. I don't reliance on one character type being in the party, though I haven't found a way around clerics yet.</p><p></p><p>Let them buy what they want also has problems, like those you mentioned. But it makes more concepts balanced. Lightly armored characters don't work very well unless you have access to Mirthral. The game is designed on this premise, whether you and I like it or not. If fighters can get items that do most whatever the mages can do, the mages wont be so exclusive. If the players spend XP instead of gold, they will feel the loss more.</p><p></p><p>I think we agree that players should have what they need without going overboard. I go for letting them try anything and disapoving of some things. You go for handing it out.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 714413, member: 6239"] [b]Re: Where do Magic Items come from?[/b] I have used those tables. Sure the PCs got magic treasure. Almost none of which was worth anything but money to them. What are the chances a bastard sword specialized fighter will find an enchanted bastard sword? Not good, especially condsidering you have to roll good results 3 times. So what are you going to do? Well, either you let the party suffer, place items you want them to have, or let them buy what they want, with some sort of control. Let them suffer, what I was really taking about that you responded to, means the DM is going to have to alter challanges, especially at higher levels unless the party likes to craft items. I don't like the work involved in those modifications, since I could never just pull out a printed adventure. Give them what they need: streaches the imagination. With so many different magic items and how expensive they are, it really isn't likely that the party will stumble across something they will find really useful. It hurts suspension of belief. "Isn't it convienient we found this +X sword just before the monster with +X DR?" It also gives spellcasters another advantage. The are need in combat to buff the party and out of combat to equip the party. I don't reliance on one character type being in the party, though I haven't found a way around clerics yet. Let them buy what they want also has problems, like those you mentioned. But it makes more concepts balanced. Lightly armored characters don't work very well unless you have access to Mirthral. The game is designed on this premise, whether you and I like it or not. If fighters can get items that do most whatever the mages can do, the mages wont be so exclusive. If the players spend XP instead of gold, they will feel the loss more. I think we agree that players should have what they need without going overboard. I go for letting them try anything and disapoving of some things. You go for handing it out. [/QUOTE]
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