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Annoyed with Wealth Tables
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<blockquote data-quote="kigmatzomat" data-source="post: 714843" data-attributes="member: 9254"><p>Actually IIRC, any caster with craft arms/armor can make basic +X armor and weapons. This includes bards, paladins, clerics, rangers, assassins, black guards, and druids. I can readily see an elderly paladin, too old to adventure, burning whatever XP he can on enchanting items for his order. </p><p></p><p>And while disagree that a wizard has no personal motivation to make weapons and armor ("if the fighter doesn't live the monster's coming for me next!"), my only real reason for why a mercenary mage wouldn't make a living selling spells is because there aren't that many people who can afford to wait to have a spell cast or who don't wan't to be bound to a single point of failure. </p><p></p><p>A wizard can use fabricate to do a lot of grunt work, replacing peasants, but as a noble I would only pay him what I pay the peasants as a whole. But in a medieval world the locals tended to owe the noble a certain degree of labor as a tithe so their labor is free. In those situations where that isn't the case, if the wizard leaves the project is screwed and it's not like you will likely be able to order him around. So the wealthy tend to avoid using spellcasters that they don't know and trust personally. Even then there are other reasons you might want to pay peasants; what if the burgher paying for a bridge is also the person who sells food & grain? Dozens of peasants consume more food than a single mage and can result in more of the money returning to the source. </p><p></p><p></p><p></p><p>True but most fantasy worlds are polytheistic as is an adventuring group. Therefore you may only be able to get certain items from certain churches, the items as a whole are available on the market. (BTW: I do agree with this concept but I also know that just because 7-11 doesn't sell Mello Yello doesn't mean I can't go to Thornton's to get it.)</p><p></p><p></p><p></p><p>I will point out that there were three or four flavors of 1e. Tomb of Horrors was one, White Plume Mountain was another. The first was more DragonLance with level limits and magic restraints, the other Forgotten Realm with it's ever increasing ceiling and abundunt mystical geegaws. </p><p></p><p>But I don't think you can make those two statements agree. The existence of the feats mean you quite clearly are NOT in a 1e game. Back then you pretty much <strong>had</strong> to find items since it was such a snarfing pain to create the most minor item. These days it's butter up the casters to get them to make your "gottahaveit" item. </p><p></p><p>Since the feats exist there will likely be more magic in a 3e party than a 1e party. Heck, wizards can be guaranteed to have a couple of scrolls for emergencies or to generate cash. Furthermore those items will be tailor made for the party and would likely be useful to other adventurers. Continue that logic for a few thousand years and you'll have a significant amount of magic items in existence. Some get destroyed but others are constantly being made. </p><p></p><p>The fact is you can't run 3e the way you did 1e without it NOT being 3e. It may be d20, but it isn't 3e.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 714843, member: 9254"] Actually IIRC, any caster with craft arms/armor can make basic +X armor and weapons. This includes bards, paladins, clerics, rangers, assassins, black guards, and druids. I can readily see an elderly paladin, too old to adventure, burning whatever XP he can on enchanting items for his order. And while disagree that a wizard has no personal motivation to make weapons and armor ("if the fighter doesn't live the monster's coming for me next!"), my only real reason for why a mercenary mage wouldn't make a living selling spells is because there aren't that many people who can afford to wait to have a spell cast or who don't wan't to be bound to a single point of failure. A wizard can use fabricate to do a lot of grunt work, replacing peasants, but as a noble I would only pay him what I pay the peasants as a whole. But in a medieval world the locals tended to owe the noble a certain degree of labor as a tithe so their labor is free. In those situations where that isn't the case, if the wizard leaves the project is screwed and it's not like you will likely be able to order him around. So the wealthy tend to avoid using spellcasters that they don't know and trust personally. Even then there are other reasons you might want to pay peasants; what if the burgher paying for a bridge is also the person who sells food & grain? Dozens of peasants consume more food than a single mage and can result in more of the money returning to the source. True but most fantasy worlds are polytheistic as is an adventuring group. Therefore you may only be able to get certain items from certain churches, the items as a whole are available on the market. (BTW: I do agree with this concept but I also know that just because 7-11 doesn't sell Mello Yello doesn't mean I can't go to Thornton's to get it.) I will point out that there were three or four flavors of 1e. Tomb of Horrors was one, White Plume Mountain was another. The first was more DragonLance with level limits and magic restraints, the other Forgotten Realm with it's ever increasing ceiling and abundunt mystical geegaws. But I don't think you can make those two statements agree. The existence of the feats mean you quite clearly are NOT in a 1e game. Back then you pretty much [b]had[/b] to find items since it was such a snarfing pain to create the most minor item. These days it's butter up the casters to get them to make your "gottahaveit" item. Since the feats exist there will likely be more magic in a 3e party than a 1e party. Heck, wizards can be guaranteed to have a couple of scrolls for emergencies or to generate cash. Furthermore those items will be tailor made for the party and would likely be useful to other adventurers. Continue that logic for a few thousand years and you'll have a significant amount of magic items in existence. Some get destroyed but others are constantly being made. The fact is you can't run 3e the way you did 1e without it NOT being 3e. It may be d20, but it isn't 3e. [/QUOTE]
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