Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 714937" data-attributes="member: 413"><p>This is only true if you assume a certain level of wealth in the world. If there aren't vast troves of treasure about for people to plunder to use to produce magic items (and there aren't monsters around every corner to help magic makers gain XP), then making magic items becomes decidedly more difficult so there will be decidedly fewer of them around to purchase.</p><p></p><p></p><p></p><p>I disagree...everyone modifies the system in one way or another. A low-magic/low-wealth world is every bit the 3e that a higher magic one is.</p><p></p><p>Personally, I prefer the game played with the wealth guidelines as they are and allowing PCs limited access to purchase/make magic items. Why? As was mentioned...magic items define the character to an extent (at least they define his capabilities). I want the players to be able to customize their characters as much as is reasonably possible without throwing the game out of balance. This includes the magic items they carry. </p><p></p><p>So if a player would rather his PC have a +1 Keen Longsword than the +1 Thundering Battle Axe that they found...why shouldn't I let him go trade for it...we don't have a lot of "table time" so I don't waste a lot of time role-playing this stuff. Between adventures (I usually seperate major adventures by several months or even years) I tell them something like "During this time you can sell any of your items for 1/3 its market value and purchase any item at its market value...up to 1000 * (d20 + Gather Information) gp in value." or some such...the specific parameters vary depending on length of time and the situation. </p><p></p><p>Also keep in mind that I (and I would guess most DMs do this) make NPCs with customized magic items. They don't typically carry items that are useless to them...so I don't expect my players' PCs to do that either.</p><p></p><p>So the players can get the items they want and get rid of the ones they don't use.</p></blockquote><p></p>
[QUOTE="Uller, post: 714937, member: 413"] This is only true if you assume a certain level of wealth in the world. If there aren't vast troves of treasure about for people to plunder to use to produce magic items (and there aren't monsters around every corner to help magic makers gain XP), then making magic items becomes decidedly more difficult so there will be decidedly fewer of them around to purchase. [b][/B] I disagree...everyone modifies the system in one way or another. A low-magic/low-wealth world is every bit the 3e that a higher magic one is. Personally, I prefer the game played with the wealth guidelines as they are and allowing PCs limited access to purchase/make magic items. Why? As was mentioned...magic items define the character to an extent (at least they define his capabilities). I want the players to be able to customize their characters as much as is reasonably possible without throwing the game out of balance. This includes the magic items they carry. So if a player would rather his PC have a +1 Keen Longsword than the +1 Thundering Battle Axe that they found...why shouldn't I let him go trade for it...we don't have a lot of "table time" so I don't waste a lot of time role-playing this stuff. Between adventures (I usually seperate major adventures by several months or even years) I tell them something like "During this time you can sell any of your items for 1/3 its market value and purchase any item at its market value...up to 1000 * (d20 + Gather Information) gp in value." or some such...the specific parameters vary depending on length of time and the situation. Also keep in mind that I (and I would guess most DMs do this) make NPCs with customized magic items. They don't typically carry items that are useless to them...so I don't expect my players' PCs to do that either. So the players can get the items they want and get rid of the ones they don't use. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
Top