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General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="Uller" data-source="post: 716640" data-attributes="member: 413"><p>And then you end up with the ridiculous circumstance where the villians have to be outfitted with the same weapons the PCs are outfitted with. If you have a fighter in your party who uses a bow and one who uses a rapier and you throw in a villian with a magic bow for the first fighter, the second fighter is going to expect an upcoming villian to happen to have a magic rapier (or maybe the first villian happened to have a magic rapier hidden under his bed?) That starts to leave a really bad taste after a while. I just outfit the NPCs in ways that make sense for their skills, feats and fighting styles. The PCs can take their items and use them if they are useful or trade them later if they aren't so useful (and trading usually gets them only 1/3 to 1/2 the value of the traded item!).</p><p></p><p></p><p>Yeah...it shocked my 1e sensibilities too...but then I realized this is better because I know that as a player I _hate_ relying on the DM to give me "gifts" and "rewards" as he pleases. Just let me keep my character within a certain set of parameters. So I accorde my players that same flexibility. Maybe that makes magic "mundane"...but so does having a character who can shoot lightning bolts or heal a wound from a sword.</p><p></p><p>Spell casters can work with other characters to make magic items. A high level wizard can purchase a MW weapon or higher a weaponsmith to make one for him. But certainly SOME armorers, etc are spell casters.</p><p></p><p></p><p>My campaigns usually start at 1st through 3rd level. Average thugs are 1st level, but they scale up with greater numbers...for instance a group of 10 orcs would probably consist of 5 1st level warriors, 3 2nd level ones 1 3rd level and 1 4th level (one of these last two would likely be someother class like adept, druid, cleric or some such...also if this was an "elite" group, they might be barbarians or fighters instead of warriors).</p><p></p><p>But I don't really see what that has to do with anything.</p><p></p><p>My point is...the wealth tables are just a balance guideline that allows the players greater control over their PCs. To me, that's a GOOD thing.</p></blockquote><p></p>
[QUOTE="Uller, post: 716640, member: 413"] And then you end up with the ridiculous circumstance where the villians have to be outfitted with the same weapons the PCs are outfitted with. If you have a fighter in your party who uses a bow and one who uses a rapier and you throw in a villian with a magic bow for the first fighter, the second fighter is going to expect an upcoming villian to happen to have a magic rapier (or maybe the first villian happened to have a magic rapier hidden under his bed?) That starts to leave a really bad taste after a while. I just outfit the NPCs in ways that make sense for their skills, feats and fighting styles. The PCs can take their items and use them if they are useful or trade them later if they aren't so useful (and trading usually gets them only 1/3 to 1/2 the value of the traded item!). [b][/b] Yeah...it shocked my 1e sensibilities too...but then I realized this is better because I know that as a player I _hate_ relying on the DM to give me "gifts" and "rewards" as he pleases. Just let me keep my character within a certain set of parameters. So I accorde my players that same flexibility. Maybe that makes magic "mundane"...but so does having a character who can shoot lightning bolts or heal a wound from a sword. [b][/b] Spell casters can work with other characters to make magic items. A high level wizard can purchase a MW weapon or higher a weaponsmith to make one for him. But certainly SOME armorers, etc are spell casters. [b][/b] My campaigns usually start at 1st through 3rd level. Average thugs are 1st level, but they scale up with greater numbers...for instance a group of 10 orcs would probably consist of 5 1st level warriors, 3 2nd level ones 1 3rd level and 1 4th level (one of these last two would likely be someother class like adept, druid, cleric or some such...also if this was an "elite" group, they might be barbarians or fighters instead of warriors). But I don't really see what that has to do with anything. My point is...the wealth tables are just a balance guideline that allows the players greater control over their PCs. To me, that's a GOOD thing. [/QUOTE]
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