Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Uller" data-source="post: 716882" data-attributes="member: 413"><p>I started about the same time...at first people would just reroll over and over again or just outright fudge it (usually with DMs blessing...sometimes not). I did play in a lot of games where the DM insisted on 3d6...place them as they fall but then we'd play in modules where the villains were like the scores above.</p><p></p><p>The point is...in 3e, the "standard" house rule that everyone used for stats has become an actual rule. The wealth guidelines are (for me) the same sort of thing. They exist for DMs to balance PCs and NPCs. I give the players (roughly) the same flexibility I have as a DM to make the character they envision. That includes magic items.</p><p></p><p>They are both balancing factors that DMs (and players) can use to keep the game relatively balanced.</p><p></p><p>Pro'lly...but that's what this board is for. No? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>That's fine for common items...but the player that has his heart set on a particular item to round out his PC that is more rare either has to ask the DM for it or just go without. </p><p></p><p>Like I said...that works great for common items. And that's what I do. But it is nice to give the players a way to pick up more rare/custom items they want in order to round out their characters without having to place them in adventures all the time. (but it is also fun to require a quest for the more important ones). </p><p></p><p>For the record, my players _rarely_ buy anything other than potions, scrolls and an occasional wand. Trading in a +2 weapon for only 1/3 of the market value is rarely worth it unless the weapon is truly worthless to the party. It is only characters who rely on very rare items that need to do this...and that's the cost of relying on rare items, no?</p><p></p><p>That is absolutely true...the DM must control the magic in his game to keep it at the right level. I prefer the "off camera" approach because for my group table time is very limited (one 6 hour session every month...sometimes less). Roleplaying the "quest" to purchase some potions of cure serious wounds is a waste of time unless it is actually advancing the story.</p><p></p><p>No...they are a tool for the DM to balance the game. Giving the players some ability to get the magic items they want (within those guidelines) is a tool that I give my players. </p><p></p><p>The original post made the assumption that the two (wealth tables and the notion of easy access to magic) are somehow tied (or so it seemed to me). I'm trying to show how I use both those concepts to give the players some level of customization over their characters.</p><p></p><p>Apparently...if a group of Trolls had Sting, Orcrist AND Glamdring (and IIRC the swords in the barrow wights' lair were also magical) one must assume that such weapons are not all that rare (or Tolkien is a bit of a Monty Haul DM <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). I can't think of any time that a non-magical weapon was ever found in the books.</p><p></p><p>Like PC said...magic was fairly common in Middle Earth...Sam's rope was magic for crying out loud! Just about any weapon with a history could be assumed to be magical, I think.</p><p></p><p></p><p>Yes...magic is more readily available in 3e. So are higher levels (and higher level spells). I think it is a good thing...everything is just scaled up, so a +1 weapon in 3e doesn't mean as much as a +1 weapon in 1e. </p><p></p><p>In my mind, a 3rd level 1e character is roughly equivalent to a 5th level 3e character...so your 1e sensibilities can be reconciled with 3e if you just look at it like that. At least that's what I did.</p></blockquote><p></p>
[QUOTE="Uller, post: 716882, member: 413"] I started about the same time...at first people would just reroll over and over again or just outright fudge it (usually with DMs blessing...sometimes not). I did play in a lot of games where the DM insisted on 3d6...place them as they fall but then we'd play in modules where the villains were like the scores above. The point is...in 3e, the "standard" house rule that everyone used for stats has become an actual rule. The wealth guidelines are (for me) the same sort of thing. They exist for DMs to balance PCs and NPCs. I give the players (roughly) the same flexibility I have as a DM to make the character they envision. That includes magic items. [b][/b] They are both balancing factors that DMs (and players) can use to keep the game relatively balanced. [b][/b] Pro'lly...but that's what this board is for. No? ;) [b][/b] That's fine for common items...but the player that has his heart set on a particular item to round out his PC that is more rare either has to ask the DM for it or just go without. [b][/b] Like I said...that works great for common items. And that's what I do. But it is nice to give the players a way to pick up more rare/custom items they want in order to round out their characters without having to place them in adventures all the time. (but it is also fun to require a quest for the more important ones). For the record, my players _rarely_ buy anything other than potions, scrolls and an occasional wand. Trading in a +2 weapon for only 1/3 of the market value is rarely worth it unless the weapon is truly worthless to the party. It is only characters who rely on very rare items that need to do this...and that's the cost of relying on rare items, no? [b][/b] That is absolutely true...the DM must control the magic in his game to keep it at the right level. I prefer the "off camera" approach because for my group table time is very limited (one 6 hour session every month...sometimes less). Roleplaying the "quest" to purchase some potions of cure serious wounds is a waste of time unless it is actually advancing the story. [b][/b] No...they are a tool for the DM to balance the game. Giving the players some ability to get the magic items they want (within those guidelines) is a tool that I give my players. The original post made the assumption that the two (wealth tables and the notion of easy access to magic) are somehow tied (or so it seemed to me). I'm trying to show how I use both those concepts to give the players some level of customization over their characters. [b][/b] Apparently...if a group of Trolls had Sting, Orcrist AND Glamdring (and IIRC the swords in the barrow wights' lair were also magical) one must assume that such weapons are not all that rare (or Tolkien is a bit of a Monty Haul DM :p). I can't think of any time that a non-magical weapon was ever found in the books. Like PC said...magic was fairly common in Middle Earth...Sam's rope was magic for crying out loud! Just about any weapon with a history could be assumed to be magical, I think. [b][/B] Yes...magic is more readily available in 3e. So are higher levels (and higher level spells). I think it is a good thing...everything is just scaled up, so a +1 weapon in 3e doesn't mean as much as a +1 weapon in 1e. In my mind, a 3rd level 1e character is roughly equivalent to a 5th level 3e character...so your 1e sensibilities can be reconciled with 3e if you just look at it like that. At least that's what I did. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Annoyed with Wealth Tables
Top