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*Pathfinder & Starfinder
Annoyed with Wealth Tables
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<blockquote data-quote="Celebrim" data-source="post: 717146" data-attributes="member: 4937"><p>Uller: "I know that as a player I _hate_ relying on the DM to give me "gifts" and "rewards" as he pleases."</p><p></p><p>That's how I got that you were uncomfortable being at the mercy of the DM. I was trying to point out that no matter how the item ends up on your characters sheet, it only got there as a gift or reward from the DM. That is true both directly (if the DM was opposed to it he wouldn't have let you buy it), and indirectly (the money that you use to buy the object is itself a gift or reward). That was what I was saying when hong took me out of context and accused me of going in circles.</p><p></p><p>Uller: "I give the players (roughly) the same flexibility I have as a DM to make the character they envision. That includes magic items."</p><p></p><p>That is one of the many quotes you make that suggest to me that you feel the game is better if the DM directly gives up responcibility for what appears in the game. Do you really think it better if a PC has the same flexibility as a DM in creating and allocating magic items (for his own PC)? I like 3rd editions character flexibility as well, but to me a PC's flexible acquisition of items implies item creation feats and abiding by the rules and penalties there of, NOT the ability to assume that items are available for purchase when he desires to purchase them. And the real important aspects of character flexibility in 3rd ed. really have nothing to do with wealth or items.</p><p></p><p>Look, I know that 1st ed. != 3rd. ed. Third edition is a whole lot better game than 1st ed. It is designed a whole lot better. But I'm no more a slave to 3rd ed's assumptions than I was to 1st editions assumptions. There are things I don't like about 3rd ed. balance both as a DM and as a player. For example, rapid advancement in levels causes disatisfaction for me both as a PC and a DM, and forces odd design decisions on me as DM when writing lengthier adventures.</p><p></p><p>I guess the difference here is that I have never once associated an interesting character with the items he owns or the wealth he has available. And it seems to me that the heart of your arguement is that I'm somehow restricting flexibility in character creation by not allowing characters to buy the items that they want when they want them - which at the very least I think you'll have to admit means that we have somewhat different focuses on what the purpose of character creation is.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 717146, member: 4937"] Uller: "I know that as a player I _hate_ relying on the DM to give me "gifts" and "rewards" as he pleases." That's how I got that you were uncomfortable being at the mercy of the DM. I was trying to point out that no matter how the item ends up on your characters sheet, it only got there as a gift or reward from the DM. That is true both directly (if the DM was opposed to it he wouldn't have let you buy it), and indirectly (the money that you use to buy the object is itself a gift or reward). That was what I was saying when hong took me out of context and accused me of going in circles. Uller: "I give the players (roughly) the same flexibility I have as a DM to make the character they envision. That includes magic items." That is one of the many quotes you make that suggest to me that you feel the game is better if the DM directly gives up responcibility for what appears in the game. Do you really think it better if a PC has the same flexibility as a DM in creating and allocating magic items (for his own PC)? I like 3rd editions character flexibility as well, but to me a PC's flexible acquisition of items implies item creation feats and abiding by the rules and penalties there of, NOT the ability to assume that items are available for purchase when he desires to purchase them. And the real important aspects of character flexibility in 3rd ed. really have nothing to do with wealth or items. Look, I know that 1st ed. != 3rd. ed. Third edition is a whole lot better game than 1st ed. It is designed a whole lot better. But I'm no more a slave to 3rd ed's assumptions than I was to 1st editions assumptions. There are things I don't like about 3rd ed. balance both as a DM and as a player. For example, rapid advancement in levels causes disatisfaction for me both as a PC and a DM, and forces odd design decisions on me as DM when writing lengthier adventures. I guess the difference here is that I have never once associated an interesting character with the items he owns or the wealth he has available. And it seems to me that the heart of your arguement is that I'm somehow restricting flexibility in character creation by not allowing characters to buy the items that they want when they want them - which at the very least I think you'll have to admit means that we have somewhat different focuses on what the purpose of character creation is. [/QUOTE]
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