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Annoyed with Wealth Tables
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<blockquote data-quote="LokiDR" data-source="post: 717351" data-attributes="member: 6239"><p>First, to your comment directed at me, you didn't mention my 5th point, game rules ballance. That asside, I was offering a differing view of spellcasters and why they would create magic items. If you want you campaign to feel real, different characters had better think differently. Over the years, those you think in the method that I described will create a lot of magic items. Enough that there will be a secondary market. Even if the wizard wants to keep their secret, they are one who knows how to MAKE it.</p><p></p><p>The more I read your posts, the more I believe you have a narrow view of D&D, that your way is best. Hell, we all believe that or we wouldn't argue. The problem comes from your killing field crack and some other comments you have made here. My dungeon crawl is every bit as valid as your immersion roleplaying. Different groups have different styles. I am not calling your style good or bad, just telling you there are others and you should accept that.</p><p></p><p>Rather than hash this over again, why don't I ask you directly:</p><p>*Do you think the wealth table is a basis for balance in the game?</p><p>*Do you think items a character won't use are really valuable to them?</p><p>*Do you adjust challanges that players would defeat with various magic items, such as flying or invisible opponents?</p></blockquote><p></p>
[QUOTE="LokiDR, post: 717351, member: 6239"] First, to your comment directed at me, you didn't mention my 5th point, game rules ballance. That asside, I was offering a differing view of spellcasters and why they would create magic items. If you want you campaign to feel real, different characters had better think differently. Over the years, those you think in the method that I described will create a lot of magic items. Enough that there will be a secondary market. Even if the wizard wants to keep their secret, they are one who knows how to MAKE it. The more I read your posts, the more I believe you have a narrow view of D&D, that your way is best. Hell, we all believe that or we wouldn't argue. The problem comes from your killing field crack and some other comments you have made here. My dungeon crawl is every bit as valid as your immersion roleplaying. Different groups have different styles. I am not calling your style good or bad, just telling you there are others and you should accept that. Rather than hash this over again, why don't I ask you directly: *Do you think the wealth table is a basis for balance in the game? *Do you think items a character won't use are really valuable to them? *Do you adjust challanges that players would defeat with various magic items, such as flying or invisible opponents? [/QUOTE]
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