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Annoyed with Wealth Tables
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<blockquote data-quote="LokiDR" data-source="post: 718964" data-attributes="member: 6239"><p>Ok, so players (in an "average" game) should have valuable stuff, and those things they don't want they should be able sell. But it is up the DM to prepare the party for every fight?</p><p></p><p>Ulner asked, and I would like to know as well, what do you expect them to do with the money?</p><p></p><p>Good roleplaying is always about control. Players should always feel like they have choices that matter, that they are in control. I think you can agree that a railroading DM isn't fun. I see choices of magic, in some form, being an extention of this. Because those magic items are so important, you should have so many of them, players should have some ability to be smart or stupid. That is were I see fun in magic shopping.</p><p></p><p>I am not saying players should be able to buy any items, or that this works well for all groups. I would honestly like see a whole section of the DMG devoted to specific alterations for different campaigns. But utill you make those changes to the rules you are using, players need magic, and good DMing means "letting them feel like they are in control". Not magic WalMarts, but some low value items for sale is in order.</p><p></p><p></p><p></p><p>You say that you believe some ways to play are better. I respect that. You could have just told me off, which is what I was expecting. I can respect you believe in your views strongly enough to politically incorrect. But I can not tolerate a lack of acceptance for other styles. 3e works very well for dungeon crawls. If you can not accept that other would like to play that style of game, or others that differ from your better styles, tell me now so I can stop responding.</p><p></p><p>But you were good enough to answer my questions, I will answer yours.</p><p></p><p>"How narrow _is_ my view compared to yours?"</p><p></p><p>You have seem to have played a lot of settings. I have played and run a few myself. StarWars, ShadowRun (standard, grim & gritty, and post-apocolyptic), D&D, HOL, and various flavors of White Wolf. Deep immersion (not nearly as often as I would like) looney, powergaming, plot driven, epic, mundane, and middle-of-the-road. You didn't mention what styles you played, so I can't say my experience is broader or narrower than yours. As to your view, I think I could play in the kind of game you describe and have a lot of fun. But I can also play (have played) in MagicMart games and had a ton of fun. Could you have fun in a MagicMart game?</p><p></p><p>"How many of those have you even considered if you are the sort that is worried about whether or not you are going to get the items you planned for your PC to acquire from the list you compiled by skimming through the DMG?"</p><p></p><p>Not every game is or should be focused on power looting. I agree that if that is your focus, you won't think of different kinds of campaigns. But any person who only thinks about one thing, or one set of things is boring to me. If a gaming group only ever changed the setting of the game, I would feel like I was trapped in "Knights of the Dinner Table". Different DMs, different styles, and different settings all help spice up the game.</p></blockquote><p></p>
[QUOTE="LokiDR, post: 718964, member: 6239"] Ok, so players (in an "average" game) should have valuable stuff, and those things they don't want they should be able sell. But it is up the DM to prepare the party for every fight? Ulner asked, and I would like to know as well, what do you expect them to do with the money? Good roleplaying is always about control. Players should always feel like they have choices that matter, that they are in control. I think you can agree that a railroading DM isn't fun. I see choices of magic, in some form, being an extention of this. Because those magic items are so important, you should have so many of them, players should have some ability to be smart or stupid. That is were I see fun in magic shopping. I am not saying players should be able to buy any items, or that this works well for all groups. I would honestly like see a whole section of the DMG devoted to specific alterations for different campaigns. But utill you make those changes to the rules you are using, players need magic, and good DMing means "letting them feel like they are in control". Not magic WalMarts, but some low value items for sale is in order. You say that you believe some ways to play are better. I respect that. You could have just told me off, which is what I was expecting. I can respect you believe in your views strongly enough to politically incorrect. But I can not tolerate a lack of acceptance for other styles. 3e works very well for dungeon crawls. If you can not accept that other would like to play that style of game, or others that differ from your better styles, tell me now so I can stop responding. But you were good enough to answer my questions, I will answer yours. "How narrow _is_ my view compared to yours?" You have seem to have played a lot of settings. I have played and run a few myself. StarWars, ShadowRun (standard, grim & gritty, and post-apocolyptic), D&D, HOL, and various flavors of White Wolf. Deep immersion (not nearly as often as I would like) looney, powergaming, plot driven, epic, mundane, and middle-of-the-road. You didn't mention what styles you played, so I can't say my experience is broader or narrower than yours. As to your view, I think I could play in the kind of game you describe and have a lot of fun. But I can also play (have played) in MagicMart games and had a ton of fun. Could you have fun in a MagicMart game? "How many of those have you even considered if you are the sort that is worried about whether or not you are going to get the items you planned for your PC to acquire from the list you compiled by skimming through the DMG?" Not every game is or should be focused on power looting. I agree that if that is your focus, you won't think of different kinds of campaigns. But any person who only thinks about one thing, or one set of things is boring to me. If a gaming group only ever changed the setting of the game, I would feel like I was trapped in "Knights of the Dinner Table". Different DMs, different styles, and different settings all help spice up the game. [/QUOTE]
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