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Annoying Elves
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<blockquote data-quote="jdrakeh" data-source="post: 2755702" data-attributes="member: 13892"><p>This is true - however it is equally true that if you choose not act charasimatically, then you should not reap the benefits associated with being charismatic. The argument that you have just posed is no different that saying that a classically trained swordsman who chooses not to fgiht with a sword should still rteceive the benefits as though he were (fighting with a sword, that is). Why should a character who deliberately exhibits repellant behavior receive the benefits specifically associated with another kind of behavior that is <em>not</em> being exhibited (i.e., charming, magnetic, behavior)? </p><p></p><p></p><p></p><p>I agree that it is a choice, but I also think that it is a choice denoting a low amount of charismatic appeal. Honestly, the truth of this is evident in the original post. All of the Elf's travelling companions want to murder him in his sleep. That is <em>not</em> a hallmark of being highly charismatic. People tend to <em>like</em> highly charismatic individuals. Point is, this Elf may have a high Charisma score, but he's anything but highly charismatic in the eyes of everybody that meets him, because he takes pains to act very uncharismatically. </p><p></p><p>That is, a high Charisma score =/= highly charismatic behavior. This is a great example of why numbers aren't the be all, end all of characters in RPGs. Numbers can't quantify behavioral traits in a productive manner.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2755702, member: 13892"] This is true - however it is equally true that if you choose not act charasimatically, then you should not reap the benefits associated with being charismatic. The argument that you have just posed is no different that saying that a classically trained swordsman who chooses not to fgiht with a sword should still rteceive the benefits as though he were (fighting with a sword, that is). Why should a character who deliberately exhibits repellant behavior receive the benefits specifically associated with another kind of behavior that is [i]not[/i] being exhibited (i.e., charming, magnetic, behavior)? I agree that it is a choice, but I also think that it is a choice denoting a low amount of charismatic appeal. Honestly, the truth of this is evident in the original post. All of the Elf's travelling companions want to murder him in his sleep. That is [i]not[/i] a hallmark of being highly charismatic. People tend to [i]like[/i] highly charismatic individuals. Point is, this Elf may have a high Charisma score, but he's anything but highly charismatic in the eyes of everybody that meets him, because he takes pains to act very uncharismatically. That is, a high Charisma score =/= highly charismatic behavior. This is a great example of why numbers aren't the be all, end all of characters in RPGs. Numbers can't quantify behavioral traits in a productive manner. [/QUOTE]
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