Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Annoying Player who seems to mean well... sorta
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 2483578" data-attributes="member: 22424"><p>Quick question: what are American dice? How do they differ from any other dice?</p><p></p><p>As regards the player, all I can recommend is that you sit down with her (preferably privately) and have a serious talk with her about the issues. You need to explain the problems, explain why they're problems, and ask her to help you resolve them.</p><p></p><p>As regards breaking the rules of the game, you need to draw a clear distinction between those cases where she's breaking the rules as written (where you can simply tell her to go away and read the rules again), and those areas where she might have found a weakness in the written rules (that's what the no-save fireball sounds like - spells that require touch attacks generally don't allow saves). In the latter case, you should be spelling out, preferably in writing, the modifications you're making to the rules as written. Otherwise, what she's doing isn't unreasonable, just annoying. If something is rules-legal, it's hardly unreasonable to try to use it.</p><p></p><p>As regards the rules arguments, you need to make it clear that, as DM, your rulings are final. You'll hear an appeal, sure, but arguing for 2 minutes is just not acceptable. For most players, such a statement is unnecessary, but obviously not in this case. (Incidentally, you were absolutely right about the bar situation, IMO)</p><p></p><p>Where she's playing the character in a manner contrary to her alignment, you are within your rights to warn her that continued action in this vein will cause an alignment shift. If that shift takes her outside the allowed range for Clerics of her deity, she loses all spells until she returns to the fold.</p><p></p><p>One thing: I do not like this intelligent item she has. This sounds like an item where the DM (you) can basically tell the character what to do at almoast any time, and then enforce it with ego rolls. There's a thread about overruling PC actions. Basically, my view is that the DM should very very rarely do so, hence my dislike of the item.</p></blockquote><p></p>
[QUOTE="delericho, post: 2483578, member: 22424"] Quick question: what are American dice? How do they differ from any other dice? As regards the player, all I can recommend is that you sit down with her (preferably privately) and have a serious talk with her about the issues. You need to explain the problems, explain why they're problems, and ask her to help you resolve them. As regards breaking the rules of the game, you need to draw a clear distinction between those cases where she's breaking the rules as written (where you can simply tell her to go away and read the rules again), and those areas where she might have found a weakness in the written rules (that's what the no-save fireball sounds like - spells that require touch attacks generally don't allow saves). In the latter case, you should be spelling out, preferably in writing, the modifications you're making to the rules as written. Otherwise, what she's doing isn't unreasonable, just annoying. If something is rules-legal, it's hardly unreasonable to try to use it. As regards the rules arguments, you need to make it clear that, as DM, your rulings are final. You'll hear an appeal, sure, but arguing for 2 minutes is just not acceptable. For most players, such a statement is unnecessary, but obviously not in this case. (Incidentally, you were absolutely right about the bar situation, IMO) Where she's playing the character in a manner contrary to her alignment, you are within your rights to warn her that continued action in this vein will cause an alignment shift. If that shift takes her outside the allowed range for Clerics of her deity, she loses all spells until she returns to the fold. One thing: I do not like this intelligent item she has. This sounds like an item where the DM (you) can basically tell the character what to do at almoast any time, and then enforce it with ego rolls. There's a thread about overruling PC actions. Basically, my view is that the DM should very very rarely do so, hence my dislike of the item. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Annoying Player who seems to mean well... sorta
Top