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Annoying Player who seems to mean well... sorta
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<blockquote data-quote="DonTadow" data-source="post: 2483693" data-attributes="member: 22622"><p>I've talked to her in person, over the phone and through email but not with the rest of the group. I didn't want it to seem like an intervention or we were ganging up on her, but that is what its coming out to be. </p><p></p><p>She was rolling dice with japanese characters on them, which no one but her can read. Ironically she has stopped (at least last weak), now I don't know if thats because she finally is adhereing to the rules or the fact that the new girl can read japanese. </p><p></p><p>The rules for evoke spells in the Elements of Magic rulebook says that it requires a reflex save or a touch attack, whichever makes sense. My interpretation (and everyone else in the group) is if you are attacking a person, you can make a touch attack, but if you are attacking an area in hopes of getting a bunch of people the people get a reflex save. She wanted it so that she could attack the ground with a touch attack and thus the people don't get a reflex save because she'd already attacked the ground. </p><p></p><p></p><p>The weapon is different. It's one of the six artifact weapons that the game's plot revolves around. I do not play out the artifact weapons if they take over or win the ego. The player is suppose to play out the weapon based on the handout the player received when they decided to accept the weapon .</p><p></p><p>This is another issue that has irked me about the character. I don't want to tell anyone how to play their character, which is why I prewrote up bios, tendencies, missions and allignments for each of the six weapons. One of my players has had one such weapon for 20 sessions. </p><p></p><p>When the group finds the weapon. I ask whom would like to have weapon. I ask them to read the bio of the weapon and talk to others n the group whom have such waeapon and see if its something they would do. the weapons are extremely powerful, and thus the soul merging is to balance them out. There is a 24 hour bonding process with the weapon. They don't have to give me an answer until next session. (representing the bonding process). If its not for them they tell me, and we say that weapon did not bond well. </p><p></p><p>I know how evasive soul possession can be, and we had a three week break which would have gave her a long time to research the weapon and talk to the other player. She never contacted the other player. the player contacted her and Alexandra replied "I don't need any help understanding it, I've had inteligent weapons before I' know what I"m doing". Really offending the other player. I sent an email to Alexandra after this asking her is she sure she wants it. She said yes. </p><p></p><p>WHich is why its so upetting now that shes going against her at every will if she said she successfully bonded with the weapon. Two days ago, after the weapon took over when she killed the girl, Alexandra sent me an email apologizing and saying she had not read the material of the weapon and did not know that the weapon was so "good".</p></blockquote><p></p>
[QUOTE="DonTadow, post: 2483693, member: 22622"] I've talked to her in person, over the phone and through email but not with the rest of the group. I didn't want it to seem like an intervention or we were ganging up on her, but that is what its coming out to be. She was rolling dice with japanese characters on them, which no one but her can read. Ironically she has stopped (at least last weak), now I don't know if thats because she finally is adhereing to the rules or the fact that the new girl can read japanese. The rules for evoke spells in the Elements of Magic rulebook says that it requires a reflex save or a touch attack, whichever makes sense. My interpretation (and everyone else in the group) is if you are attacking a person, you can make a touch attack, but if you are attacking an area in hopes of getting a bunch of people the people get a reflex save. She wanted it so that she could attack the ground with a touch attack and thus the people don't get a reflex save because she'd already attacked the ground. The weapon is different. It's one of the six artifact weapons that the game's plot revolves around. I do not play out the artifact weapons if they take over or win the ego. The player is suppose to play out the weapon based on the handout the player received when they decided to accept the weapon . This is another issue that has irked me about the character. I don't want to tell anyone how to play their character, which is why I prewrote up bios, tendencies, missions and allignments for each of the six weapons. One of my players has had one such weapon for 20 sessions. When the group finds the weapon. I ask whom would like to have weapon. I ask them to read the bio of the weapon and talk to others n the group whom have such waeapon and see if its something they would do. the weapons are extremely powerful, and thus the soul merging is to balance them out. There is a 24 hour bonding process with the weapon. They don't have to give me an answer until next session. (representing the bonding process). If its not for them they tell me, and we say that weapon did not bond well. I know how evasive soul possession can be, and we had a three week break which would have gave her a long time to research the weapon and talk to the other player. She never contacted the other player. the player contacted her and Alexandra replied "I don't need any help understanding it, I've had inteligent weapons before I' know what I"m doing". Really offending the other player. I sent an email to Alexandra after this asking her is she sure she wants it. She said yes. WHich is why its so upetting now that shes going against her at every will if she said she successfully bonded with the weapon. Two days ago, after the weapon took over when she killed the girl, Alexandra sent me an email apologizing and saying she had not read the material of the weapon and did not know that the weapon was so "good". [/QUOTE]
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