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Annoying the DM
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<blockquote data-quote="kigmatzomat" data-source="post: 2555636" data-attributes="member: 9254"><p>I've had the "precognitive" DMs who have NPCs that magically have a defense to our completely left-field plan. Only way we ever trumped that guy was by a)not telling him what our plan was until we were hip deep in it and b)that our plan was "wing it." We had no sure-fire way in, no specific plan out but enough gear and notions that just about anything could go. </p><p></p><p>Next game session a helicopter fired rockets into one guy's apartment without provocation. </p><p></p><p>So yeah, there are reasons not to tell DMs stuff. As a DM 95% of the time, I'm fine with it. My players surprise me all the time. Like the time the fighter got eaten by a behir and then activated a Rod of Security. I was stunned, even. </p><p></p><p>My players generally don't have a problem explaining their plans to me; since they've got cohorts and NPC allies they often have to even if they didn't want to. More than one time they've come up with something cool, I've scratched my head as I realize the bad guys have no defense, and they mop up. It's fairplay for all the times the baddies have eaten their lunch. </p><p></p><p>The only fear my players have expressed in talking plans with me is that I might take an idea or fear and use it sometime in the future, once they have a chance to forget about it. ::evil::</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2555636, member: 9254"] I've had the "precognitive" DMs who have NPCs that magically have a defense to our completely left-field plan. Only way we ever trumped that guy was by a)not telling him what our plan was until we were hip deep in it and b)that our plan was "wing it." We had no sure-fire way in, no specific plan out but enough gear and notions that just about anything could go. Next game session a helicopter fired rockets into one guy's apartment without provocation. So yeah, there are reasons not to tell DMs stuff. As a DM 95% of the time, I'm fine with it. My players surprise me all the time. Like the time the fighter got eaten by a behir and then activated a Rod of Security. I was stunned, even. My players generally don't have a problem explaining their plans to me; since they've got cohorts and NPC allies they often have to even if they didn't want to. More than one time they've come up with something cool, I've scratched my head as I realize the bad guys have no defense, and they mop up. It's fairplay for all the times the baddies have eaten their lunch. The only fear my players have expressed in talking plans with me is that I might take an idea or fear and use it sometime in the future, once they have a chance to forget about it. ::evil:: [/QUOTE]
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