Jack99
Adventurer
Soo.. earlier today, I bought the adventure called Anointing the Seer.
The adventure is, while fairly straight-forward, not bad at all.
A priestess has been kidnapped and the villagers have been transformed into animals, and are being eaten by some orc henchmen. That's the introduction, and I found it pretty decent. The players come in and kill the henchmen, save the villagers, and pursue the kidnapped priestess. The leads take them to a Witch's Villa, where they kill the witch, and find the next clue, which leads them to her son the warlock's aerie. There they confront him, and find out that his master, the dragon, has the priestess.
All good so far. Encounters look decent, and I really like the lack of huge dungeons that take days to explore.
There is some decent NPC interaction, amongst others with a goblin bard, a worg and one of the big bad evil guys the players get a chance to "convert".
There are also some interesting ideas for a couple of skill challenges.
However, the positives stop there.
The editing is atrocious.
I am not even going to focus on the multiple spelling mistakes that I, someone who has English as his 3rd language, picks up on a quick read-through.
On the first page, it says "A dark fairy tale, character-driven dungeon
crawl for 13th level characters" when the text following on the next page says it is for 5th level characters.
First the church in question is of St. Cuthbert, then of Erathis... Which is it already...
The ogres are referred to as giants..
DC 20 reflex save is needed to avoid a trap (or something)
3 Iron Cobras are several times called Iron Golems...
Then there is also some rules stuff. Like Second Wind from one of the main NPC's isn't what it should be (it's 17, but he has 78 hps)
There are some new monsters, with pretty unbalancing powers at first glance. 3d10+5 recharge 5,6 sounds like a decent way to wipe a level 5 party fairly quickly, especially when it is on a non-elite monster.
One skill challenge is DC 17 (4/3), another is DC 25 (6/3). Talk about a big difference.
Level 7 Brutes with +15 initiative..
Anyway, while I actually thought it was a decent plot, with some good ideas for roleplaying, but it reeks of being an adventure written using the 3.x rules, and then copy/pasted and changed to fit 4e rules. Unfortunately, a lot of stuff was missed and/or not really thought through.
The adventure is, while fairly straight-forward, not bad at all.
A priestess has been kidnapped and the villagers have been transformed into animals, and are being eaten by some orc henchmen. That's the introduction, and I found it pretty decent. The players come in and kill the henchmen, save the villagers, and pursue the kidnapped priestess. The leads take them to a Witch's Villa, where they kill the witch, and find the next clue, which leads them to her son the warlock's aerie. There they confront him, and find out that his master, the dragon, has the priestess.
All good so far. Encounters look decent, and I really like the lack of huge dungeons that take days to explore.
There is some decent NPC interaction, amongst others with a goblin bard, a worg and one of the big bad evil guys the players get a chance to "convert".
There are also some interesting ideas for a couple of skill challenges.
However, the positives stop there.
The editing is atrocious.
I am not even going to focus on the multiple spelling mistakes that I, someone who has English as his 3rd language, picks up on a quick read-through.
On the first page, it says "A dark fairy tale, character-driven dungeon
crawl for 13th level characters" when the text following on the next page says it is for 5th level characters.
First the church in question is of St. Cuthbert, then of Erathis... Which is it already...
The ogres are referred to as giants..
DC 20 reflex save is needed to avoid a trap (or something)
3 Iron Cobras are several times called Iron Golems...
Then there is also some rules stuff. Like Second Wind from one of the main NPC's isn't what it should be (it's 17, but he has 78 hps)
There are some new monsters, with pretty unbalancing powers at first glance. 3d10+5 recharge 5,6 sounds like a decent way to wipe a level 5 party fairly quickly, especially when it is on a non-elite monster.
One skill challenge is DC 17 (4/3), another is DC 25 (6/3). Talk about a big difference.
Level 7 Brutes with +15 initiative..
Anyway, while I actually thought it was a decent plot, with some good ideas for roleplaying, but it reeks of being an adventure written using the 3.x rules, and then copy/pasted and changed to fit 4e rules. Unfortunately, a lot of stuff was missed and/or not really thought through.