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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Anoter 3.5 Barbarian question
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<blockquote data-quote="Jimlock" data-source="post: 5558224" data-attributes="member: 6674931"><p>I think you are overreacting a bit...</p><p></p><p>As far as house-ruling is concerned i'm neither pro nor against it. When i do it, i go very thoroughly into the rules so as to make sure i don't create a chained reaction that proves to be disastrous.</p><p></p><p>I must admit that i reacted somewhat impulsively to the pharse <em>"Basically it is a conscious action to prematurely end his rage - being unconscious does not allow him to make such a conscious decision."</em> because it didn't make sense as an argument that reaches a decent conclusion.</p><p></p><p>Moreover i have not encountered this problem with a barbarian before, therefore i apologize for my inexperience with this matter.</p><p></p><p>However, after reading the barbarian's rage, i thought of it, and i came to the conclusion that i wouldn't like a barbarian (in my game) who wakes up enraged after having fallen unconscious, because that breaks my "in-game" realism and because i believe it is somewhat more fitting to a comedy than my game(s) and the mood i want to establish.</p><p></p><p>So, by ruling that a barbarian's rage ends once he awakes (so as to protect the character from dying), IMO does not change things a great deal nor does it provoke a chained reaction to my game.</p><p></p><p>As far as hit points go, curing the barbarian to the point where he regains his consciousness (0 hit points), while taking into account that his rage ends at the same time, means that the healing process has to heal enough of his <u>actual</u> hit points (without the +2/lvl into account).</p><p>Personally i do not see how this treats his "rage" hit points as temporary. </p><p>In case it does (perhaps i fail to see something here...) i still do not see how this affects "actual" temporary hit points, or how this change would affects the game beyond that one ruling.</p></blockquote><p></p>
[QUOTE="Jimlock, post: 5558224, member: 6674931"] I think you are overreacting a bit... As far as house-ruling is concerned i'm neither pro nor against it. When i do it, i go very thoroughly into the rules so as to make sure i don't create a chained reaction that proves to be disastrous. I must admit that i reacted somewhat impulsively to the pharse [I]"Basically it is a conscious action to prematurely end his rage - being unconscious does not allow him to make such a conscious decision."[/I] because it didn't make sense as an argument that reaches a decent conclusion. Moreover i have not encountered this problem with a barbarian before, therefore i apologize for my inexperience with this matter. However, after reading the barbarian's rage, i thought of it, and i came to the conclusion that i wouldn't like a barbarian (in my game) who wakes up enraged after having fallen unconscious, because that breaks my "in-game" realism and because i believe it is somewhat more fitting to a comedy than my game(s) and the mood i want to establish. So, by ruling that a barbarian's rage ends once he awakes (so as to protect the character from dying), IMO does not change things a great deal nor does it provoke a chained reaction to my game. As far as hit points go, curing the barbarian to the point where he regains his consciousness (0 hit points), while taking into account that his rage ends at the same time, means that the healing process has to heal enough of his [U]actual[/U] hit points (without the +2/lvl into account). Personally i do not see how this treats his "rage" hit points as temporary. In case it does (perhaps i fail to see something here...) i still do not see how this affects "actual" temporary hit points, or how this change would affects the game beyond that one ruling. [/QUOTE]
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