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Another 10 doors. Pick one, tell me why.
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<blockquote data-quote="Evilhalfling" data-source="post: 5213795" data-attributes="member: 16991"><p>The hallway seems to go on forever in both directions, but only ten doors open to your (now) Silver key. </p><p></p><p>Door 1: Wounded men in uniform are carried through the street. The uniform is unfamiliar, the men seem to be wearing chainmail and carrying short swords. Blocky 2 story white-washed buildings gleam in the sunlight. A worried faces peer from windows. Across the street a door is half open, a figure inside is in the act of opening or closing it.</p><p></p><p>Door 2: A city of crystal towers and tall stately trees. Exquisitely dressed Elderin dance on a marble plaza. One female with striking white hair and cloak set with a web design dances amidst a crowd. Visible from your door a large crystal is hidden behind a ornamental bush. Something dark pulses in the center of the stone. </p><p></p><p>Door 3: a man with a non-descript face, speaks to a mixed group of foreign humans, the clothes are unfamiliar folded robes, but the gold rings and other jewelry speaks of wealth. The humans seem worried, sweat beads on more than one face. </p><p></p><p>Door 4: A long scrubby hillside, sloping down. In the distance a now deserted a creek. Again there seems to be no structure around the door. The door opens about 6’ above the ground apparently hanging in mid-air. This time the area is heavy in shadow, although the sky appears clear.</p><p></p><p>Door 5: An arena floor with thousands of spectators. Some men fight with beasts, while a 9’tall green giant stands among bodies of fallen men and Halflings in stylized armor. A single battered Halfling trails behind it. The brute is heading for a man kneeling over a fallen companion. </p><p></p><p>Door 6: This is the deck of a long, narrow, rectangular ship. Sailors are pulling a soaking and disheveled woman over the side. The open deck is high above the water, and a long bank of raised oars sprouts from a lower level. </p><p></p><p>Door 7: A mob of upset farmers approach a man in priestly vestments. The walls of the large Hall hang with tapestries, at least two depict Iva the goddess of Water, Healing, Society, and Deception. </p><p></p><p>Door 8: The street seems filled with people in only shades of grey, black and white. Most are human, but around the edges of the crowd are smaller people, possibly gnomes or halflings. Amid the crowd there are only two spots of color, a young woman in a fancy gown of palest red, and a laughing elf in lavender. The elf is drawing disapproving stares.</p><p> </p><p>Door 9: In an immense dark cavern, an elderin stands with sword in hand. Approaching is a party of lizard headed humanoids with gray scales. The humanoids are carrying picks, axes, hammers and a shovel. </p><p></p><p>Door 10: On one side a huge ape-creature with glowing eyes charges towards a legion shieldwall. On the other side a man in legion uniform, and a sheathed blade is talking to 3 tieflings. Overhead 2 tentacled star-spawn struggle with a round, winged creature with a huge mouth. </p><p></p><p>orginal :<a href="http://www.enworld.org/forum/general-rpg-discussion/277635-ten-doors-pick-one-tell-me-why.html" target="_blank"> Previous thread </a></p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 5213795, member: 16991"] The hallway seems to go on forever in both directions, but only ten doors open to your (now) Silver key. Door 1: Wounded men in uniform are carried through the street. The uniform is unfamiliar, the men seem to be wearing chainmail and carrying short swords. Blocky 2 story white-washed buildings gleam in the sunlight. A worried faces peer from windows. Across the street a door is half open, a figure inside is in the act of opening or closing it. Door 2: A city of crystal towers and tall stately trees. Exquisitely dressed Elderin dance on a marble plaza. One female with striking white hair and cloak set with a web design dances amidst a crowd. Visible from your door a large crystal is hidden behind a ornamental bush. Something dark pulses in the center of the stone. Door 3: a man with a non-descript face, speaks to a mixed group of foreign humans, the clothes are unfamiliar folded robes, but the gold rings and other jewelry speaks of wealth. The humans seem worried, sweat beads on more than one face. Door 4: A long scrubby hillside, sloping down. In the distance a now deserted a creek. Again there seems to be no structure around the door. The door opens about 6’ above the ground apparently hanging in mid-air. This time the area is heavy in shadow, although the sky appears clear. Door 5: An arena floor with thousands of spectators. Some men fight with beasts, while a 9’tall green giant stands among bodies of fallen men and Halflings in stylized armor. A single battered Halfling trails behind it. The brute is heading for a man kneeling over a fallen companion. Door 6: This is the deck of a long, narrow, rectangular ship. Sailors are pulling a soaking and disheveled woman over the side. The open deck is high above the water, and a long bank of raised oars sprouts from a lower level. Door 7: A mob of upset farmers approach a man in priestly vestments. The walls of the large Hall hang with tapestries, at least two depict Iva the goddess of Water, Healing, Society, and Deception. Door 8: The street seems filled with people in only shades of grey, black and white. Most are human, but around the edges of the crowd are smaller people, possibly gnomes or halflings. Amid the crowd there are only two spots of color, a young woman in a fancy gown of palest red, and a laughing elf in lavender. The elf is drawing disapproving stares. Door 9: In an immense dark cavern, an elderin stands with sword in hand. Approaching is a party of lizard headed humanoids with gray scales. The humanoids are carrying picks, axes, hammers and a shovel. Door 10: On one side a huge ape-creature with glowing eyes charges towards a legion shieldwall. On the other side a man in legion uniform, and a sheathed blade is talking to 3 tieflings. Overhead 2 tentacled star-spawn struggle with a round, winged creature with a huge mouth. orginal :[URL="http://www.enworld.org/forum/general-rpg-discussion/277635-ten-doors-pick-one-tell-me-why.html"] Previous thread [/URL] [/QUOTE]
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Another 10 doors. Pick one, tell me why.
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