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Another Airship Encounter
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<blockquote data-quote="Saagael" data-source="post: 5106547" data-attributes="member: 84839"><p>That's a good idea, except that I want these to do lots of damage, every round. The problem I see with making it reload standard is that every time the weapon is fired, one player ended up sitting out a round. That runs counter to the idea I'm going for.</p><p></p><p>As to the higher damage, this combat will include ~30 minions, ~10 normal monsters, ~4 elites, and 2 solos. Estimating, that's about 5 encounters worth of monsters in one combat. Not to mention that they'll be facing the two solos at the same time! Normal monsters should go down in 1-2 hits, elites in 3-4, and solos in 5-6. Not only that, but if the players are all using some kind of ship-weapon, the damage will all be similar, relatively.</p><p></p><p></p><p></p><p>Yup, cannons will be their own powers, and will probably have a +15 to hit, since that's average at this level.</p><p></p><p></p><p></p><p>Great idea! I'll add that to the list</p><p> </p><p></p><p></p><p>True. I envisioned the ballista being used like a fishing pole to reel the enemies in or keep them from getting away. The closer range compensates for the extra control.</p><p></p><p></p><p></p><p>I had planned on just narrating height, and saying it takes x amount of turns to get back, but I like this idea too, since it leaves numbers out. Thanks for the advice.</p><p></p><p>Any other ideas about ship-based weapons would be great! The first half of combat will feature 3 main weapons with a recharge-able weapon, leaving 2-3 people stuck with their powers in a given round. Not that it's a bad thing, but with the cannons and ballista doing so much damage, their powers will likely seem lackluster in this situation.</p></blockquote><p></p>
[QUOTE="Saagael, post: 5106547, member: 84839"] That's a good idea, except that I want these to do lots of damage, every round. The problem I see with making it reload standard is that every time the weapon is fired, one player ended up sitting out a round. That runs counter to the idea I'm going for. As to the higher damage, this combat will include ~30 minions, ~10 normal monsters, ~4 elites, and 2 solos. Estimating, that's about 5 encounters worth of monsters in one combat. Not to mention that they'll be facing the two solos at the same time! Normal monsters should go down in 1-2 hits, elites in 3-4, and solos in 5-6. Not only that, but if the players are all using some kind of ship-weapon, the damage will all be similar, relatively. Yup, cannons will be their own powers, and will probably have a +15 to hit, since that's average at this level. Great idea! I'll add that to the list True. I envisioned the ballista being used like a fishing pole to reel the enemies in or keep them from getting away. The closer range compensates for the extra control. I had planned on just narrating height, and saying it takes x amount of turns to get back, but I like this idea too, since it leaves numbers out. Thanks for the advice. Any other ideas about ship-based weapons would be great! The first half of combat will feature 3 main weapons with a recharge-able weapon, leaving 2-3 people stuck with their powers in a given round. Not that it's a bad thing, but with the cannons and ballista doing so much damage, their powers will likely seem lackluster in this situation. [/QUOTE]
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