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Another Airship Encounter
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<blockquote data-quote="Amaroq" data-source="post: 5106652" data-attributes="member: 15470"><p>Hmm, I guess that's what I was going for with the "reload Standard" idea, giving our non-cannon characters a good "something to do" .. but you're right, its not an <em>awesome</em> something to do.</p><p></p><p>What if the battle almost faces two directions at once: the dragons are coming, but pounding the ship from range .. whilst at the same time, some other bad guys are boarding?</p><p></p><p>Our good guys are torn between firing a cannon, and defending those who are firing the cannons .. we can't all take a round off to fight the boarders, because somebody needs to be firing those cannons .. which gives us multiple tensions and interesting tactical choices every time up.</p><p></p><p>You could also have things set up which aren't quite ready to use, but might be improvised into something .. the cargo netting, for example, which we normally use to load multiple crates at once via a little crane system, could conceivably be hauled out and repurposed to entangle somebody .. it could be thrown over the side as a net for short range, or maybe even affixed to a ballista harpoon for long range!</p><p></p><p>Unfortunately, there's only one net .. </p><p></p><p></p><p>Do you want a dynamic number, so that the high-dex archer is also a good shot with a cannon? I'm thinking of Sogeking, of course .. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p>You might also go with a '1 jams it' or '1 knocks it out of place' mechanic to counter; out-of-place could be fixed with a Move action Athletics check as earlier ..</p><p></p><p></p><p>Narrative is certainly more flexible, which you may appreciate given the difficulties in balancing such an epic encounter. You might keep this in your back pocket if they force it on you, but adjust recovery times so that they take longer if you feel like the party is losing, and go to quicker recovery times if the party are winning too easily.</p></blockquote><p></p>
[QUOTE="Amaroq, post: 5106652, member: 15470"] Hmm, I guess that's what I was going for with the "reload Standard" idea, giving our non-cannon characters a good "something to do" .. but you're right, its not an [I]awesome[/I] something to do. What if the battle almost faces two directions at once: the dragons are coming, but pounding the ship from range .. whilst at the same time, some other bad guys are boarding? Our good guys are torn between firing a cannon, and defending those who are firing the cannons .. we can't all take a round off to fight the boarders, because somebody needs to be firing those cannons .. which gives us multiple tensions and interesting tactical choices every time up. You could also have things set up which aren't quite ready to use, but might be improvised into something .. the cargo netting, for example, which we normally use to load multiple crates at once via a little crane system, could conceivably be hauled out and repurposed to entangle somebody .. it could be thrown over the side as a net for short range, or maybe even affixed to a ballista harpoon for long range! Unfortunately, there's only one net .. Do you want a dynamic number, so that the high-dex archer is also a good shot with a cannon? I'm thinking of Sogeking, of course .. :D You might also go with a '1 jams it' or '1 knocks it out of place' mechanic to counter; out-of-place could be fixed with a Move action Athletics check as earlier .. Narrative is certainly more flexible, which you may appreciate given the difficulties in balancing such an epic encounter. You might keep this in your back pocket if they force it on you, but adjust recovery times so that they take longer if you feel like the party is losing, and go to quicker recovery times if the party are winning too easily. [/QUOTE]
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