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Another Airship Encounter
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<blockquote data-quote="Saagael" data-source="post: 5106672" data-attributes="member: 84839"><p>Already got ideas for that. The ship isn't very large, though, so any melee combats will be very close-quarters. It'll also give the melee guys something to do before the "Pilot" option becomes available.</p><p></p><p></p><p></p><p>Great idea. I'll plant things for the characters to use, but it's up to them to be creative. Hopefully the style of the combat will get them into that "think outside the box" mode.</p><p></p><p></p><p></p><p>Oddly enough, this group doesn't have a high-dex character. There's a predator druid and wild sorcerer, which use dex as secondary stats, but no archer-ranger. I had thought about the roll being augmented by skill checks, but then only the characters with the proper skills would end up firing the weapons, and I want everyone to get a chance here.</p><p></p><p>Not to mention, this is paragon tier we're talking about. The characters are world-altering heroes, and i would think that aiming a weapon is fairly mundane enough to give to the players for free. If this was heroic tier at level 5 or 6, then yeah, this'd be all about the skills. But at level 12 i want the players to feel right in the middle of combat, not abstracted out of it.</p><p></p><p></p><p></p><p>I added this to the possibilities in my previous post <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Saagael, post: 5106672, member: 84839"] Already got ideas for that. The ship isn't very large, though, so any melee combats will be very close-quarters. It'll also give the melee guys something to do before the "Pilot" option becomes available. Great idea. I'll plant things for the characters to use, but it's up to them to be creative. Hopefully the style of the combat will get them into that "think outside the box" mode. Oddly enough, this group doesn't have a high-dex character. There's a predator druid and wild sorcerer, which use dex as secondary stats, but no archer-ranger. I had thought about the roll being augmented by skill checks, but then only the characters with the proper skills would end up firing the weapons, and I want everyone to get a chance here. Not to mention, this is paragon tier we're talking about. The characters are world-altering heroes, and i would think that aiming a weapon is fairly mundane enough to give to the players for free. If this was heroic tier at level 5 or 6, then yeah, this'd be all about the skills. But at level 12 i want the players to feel right in the middle of combat, not abstracted out of it. I added this to the possibilities in my previous post :D [/QUOTE]
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