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Another alignment thread - but different
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<blockquote data-quote="Quasqueton" data-source="post: 1892352" data-attributes="member: 3854"><p>Here's an interesting twist on the alignment discussions usually found on this board. I think my PCs (I'm the DM) are being Lawful Good, instead of the Lawful Neutral they have written on their character sheets.</p><p></p><p>[Note: this is not a complaint thread---if this pattern of behavior continues, I'll simply tell the Players their PCs are Good, and they should write that on their sheets.]</p><p></p><p>Three of the four PCs in my game are Lawful Neutral (on paper). The fourth is Neutral. In the current adventure, the PCs are trying to "evict" a tribe of goblins from a nobleman's villa (which they took over when the villa was vacant). In this work, they captured a goblin ranger (scout and wolf trainer for the tribe). They made a deal with him for detailed info on the tribal chief and priest --- they will avoid killing goblin tribesmen. They have so far upheld this agreement and have used subdual damage (easy for the party monk) where they could, and only killed goblins when restraint would have been dangerously difficult. They've even stabilized a couple goblins from dying.</p><p></p><p>They have also rescued a half-dozen halfling slaves from the goblin tribe. (Slavery in the local civilization is legal.) They have agreed to help the slaves escape the area, and have discussed how much money to give them so they can make their way to a "nicer" land. They are currently pretending the halflings are their own slaves to avoid questions and the potential problem of harboring escaped slaves.</p><p></p><p>Also, in this adventure, the party fighter has been drained of Constitution by a "vampire". The only temple in the area with clerics high-enough in level to cast <em>restoration</em> is dedicated to Hextor. The fighter has decided to not go to them for help. Now, this may be in part because dealing with evil priests is potentially dangerous, but it does seem to also be because he/they just don't want to deal with an evil religion. (They don't know the details of Hextor's doctrine.)</p><p></p><p></p><p>And now for a somewhat unrelated, but interesting incident in the same adventure:</p><p></p><p>The party was interrogating another captured goblin (a standard grunt), and in the conversation the party wizard tried to get the goblin on their side by suggesting they (the PCs) were going to free the tribe from the tribal priest who was apparently controlling the tribal chief (who was some kind of vampire thingy). The wizard kept mentioning the "evil necromancer", and asked weren't the goblins upset because the priest had not won his control of the tribe through legitimate methods, but rather "through trickery and deceipt".</p><p></p><p>When the goblin grunt showed puzzlement at the concept, another Player commented that winning power through trickery and deceipt was probably the praiseworthy goblin way. And calling the priest "evil" wasn't an insult or warning in goblin culture.</p><p></p><p>It got a chuckle out of me.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1892352, member: 3854"] Here's an interesting twist on the alignment discussions usually found on this board. I think my PCs (I'm the DM) are being Lawful Good, instead of the Lawful Neutral they have written on their character sheets. [Note: this is not a complaint thread---if this pattern of behavior continues, I'll simply tell the Players their PCs are Good, and they should write that on their sheets.] Three of the four PCs in my game are Lawful Neutral (on paper). The fourth is Neutral. In the current adventure, the PCs are trying to "evict" a tribe of goblins from a nobleman's villa (which they took over when the villa was vacant). In this work, they captured a goblin ranger (scout and wolf trainer for the tribe). They made a deal with him for detailed info on the tribal chief and priest --- they will avoid killing goblin tribesmen. They have so far upheld this agreement and have used subdual damage (easy for the party monk) where they could, and only killed goblins when restraint would have been dangerously difficult. They've even stabilized a couple goblins from dying. They have also rescued a half-dozen halfling slaves from the goblin tribe. (Slavery in the local civilization is legal.) They have agreed to help the slaves escape the area, and have discussed how much money to give them so they can make their way to a "nicer" land. They are currently pretending the halflings are their own slaves to avoid questions and the potential problem of harboring escaped slaves. Also, in this adventure, the party fighter has been drained of Constitution by a "vampire". The only temple in the area with clerics high-enough in level to cast [i]restoration[/i] is dedicated to Hextor. The fighter has decided to not go to them for help. Now, this may be in part because dealing with evil priests is potentially dangerous, but it does seem to also be because he/they just don't want to deal with an evil religion. (They don't know the details of Hextor's doctrine.) And now for a somewhat unrelated, but interesting incident in the same adventure: The party was interrogating another captured goblin (a standard grunt), and in the conversation the party wizard tried to get the goblin on their side by suggesting they (the PCs) were going to free the tribe from the tribal priest who was apparently controlling the tribal chief (who was some kind of vampire thingy). The wizard kept mentioning the "evil necromancer", and asked weren't the goblins upset because the priest had not won his control of the tribe through legitimate methods, but rather "through trickery and deceipt". When the goblin grunt showed puzzlement at the concept, another Player commented that winning power through trickery and deceipt was probably the praiseworthy goblin way. And calling the priest "evil" wasn't an insult or warning in goblin culture. It got a chuckle out of me. Quasqueton [/QUOTE]
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