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Another approach to overhauling multiclassing
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<blockquote data-quote="Ariuss" data-source="post: 4298348" data-attributes="member: 68684"><p>So, there are a few threads now on house rules for multiclassing. Here's my take on it. Warning...this is a long post...</p><p></p><p><strong>General Comments </strong> </p><p>This is an overhaul of the multiclass system. It is consistent with what I believe to be the core mechanic of 4th edition multiclassing. That is that multiclassing is accomplished through the use of feats and is learned as you progress in levels. </p><p>Rules in players handbook require one feat spent for each power swapped. I feel this is too restrictive and costly. Spending one feat to swap one power gives you no incremental benefits. In terms of balancing it amounts to a wasted feat. The multiclassing rules in the players handbook also give very little access to the class features of the second class. </p><p>The intent here is to have a smaller feat penalty for allowing power swaps. However, some limits and feat expenditure is needed to avoid multiclassing abuse. For example, taking one base class for extra hit points, proficiencies, etc and then multiclassing into the class that you actually want your powers from. The class you want the most should be your main class and not your second class. </p><p>Allow more access to class features of your second class through feats. Thus you can play more like your second class. This has to be limited/balanced so that spending feats this way is not more attractive than taking the regular feats. Atleast one class feature accessed this way has to be limited so that the role defining second class features are not quite as good as if they were single classed. The goal is to allow more interesting multiclassing but to still keep single classing rewarding!! </p><p>Near full access to your second class should be roughly half of your feats. Out of 18 feats this would then cost approximately 9 feats. I don't know for certain that this the right cost in feats. I figure it is likely better to error on the side of requiring too many feats. Players likely won't mind if later on if the feat cost is reduced. </p><p> </p><p><strong>Summary </strong> </p><p>When you select a multiclass feat you get some limited use of a class feature of your second class and an additional skill. You can then select a second feat to swap powers with a few restrictions (based on levels and only up to 1/3). In the paragon tier you can spend a third feat to swap up to half your powers. You can spend more feats to get additional uses of the class features of your second class. </p><p> </p><p><strong>Rules </strong> </p><p>All feats and class features are as written in Players Handbook with the following exceptions and additions. </p><p>Base multiclassing feats do not grant implement usage (Multiclassing does not give free armour and weapon proficiency, so I am treating implements the same way). </p><p>Base multiclassing feats give one skill as in Players Handbook and one herioc class feature from your second class (see below). </p><p>Paragon multiclassing is redundant with these house rules and should not be taken. You can take a paragon path from your second class if you have 3 multiclass feats (Multiclass Paragon paths require some dedication to your second class). </p><p>Extra damage from Hunter's Quarry, Rogue Sneak Attack, and Warlock's Curse do NOT stack.</p><p>Channel Divinity can never be used more than once per encounter (for Paladin / Cleric characters)</p><p></p><p></p><p></p><p><strong>Feats (Not specifically multiclass)</strong></p><p>Extra Paragon Power</p><p>Prerequisite: Paragon</p><p>Description: Gain one more at-will power for a total of 3 at-will powers. If you have Heroic Power Swap or Paragon Power Swap you are still subject to those limits for choosing an at-will power from your second class.</p><p></p><p>Extra Epic Power</p><p>Prerequisite: Extra Paragon Power</p><p>Epic</p><p>Description: Gain one more at-will power for a total of 4 at-will powers. If you have Heroic Power Swap or Paragon Power Swap you are still subject to those limits for choosing an at-will power from your second class.</p><p></p><p></p><p><strong>Multiclass Feats</strong></p><p>Initiate of the Faith</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Student of the Sword</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Soldier of the Faith</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Warrior of the Wild</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Sneak of Shadows</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Pact Initiate</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. The player can initially only choose only Eldrith Blast as a Warlock at-will power if the player has a Power Swap feat. </p><p></p><p>Student of Battle</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature.</p><p></p><p>Arcane Initiate</p><p>Prerequisite: As in Players Handbook</p><p>Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. The player has a spellbook but does not gain any free Rituals.</p><p></p><p>Herioc Multiclass Feature</p><p>Prerequisite: Base Multiclass Feat</p><p>Description: Choose one Heroic Multiclass feature of same class as given by your base multiclass feat.</p><p></p><p>Paragon Multiclass Feature</p><p>Prerequisite: Base Multiclass Feat</p><p>Heroic Multiclass Feature</p><p>Paragon</p><p>Description: Choose one Paragon Multiclass feature of which you have Heroic access to.</p><p></p><p>Epic Multiclass Feature</p><p>Prerequisite: Base Multiclass Feat</p><p>Paragon Multiclass Feature</p><p>Epic</p><p>Description: Choose one Epic Multiclass feature of which you have Paragon access to.</p><p></p><p>Implement Proficiency</p><p>Prerequisite: Base Multiclass Feat</p><p>Second class that can use implement</p><p>Description: You may choose one implement that your second class can normally use. You are now proficient with this implement and may use it to aid powers.</p><p></p><p>Heroic Power Swap</p><p>Prerequisite: Base Multiclass Feat</p><p>Description: You may now swap powers with your second class as described in the Players Handbook</p><p>Up to one third of your powers of each type (At-will, Encounter, Utility, Daily) can be from your second class. You can have a minimum of one from each type from your second class. The types that can be swapped according to the following progression.</p><p>At-Will - Any Level</p><p>Encounter - 4th Level</p><p>Utility - 8th Level</p><p>Daily - 10th Level</p><p></p><p>Paragon Power Swap</p><p>Prerequisite: Base Multiclass Feat</p><p>Heroic Power Swap</p><p>Paragon</p><p>Level 16</p><p>Description: As Heroic Power Swap except up to one half of your powers of each type may be from your second class.</p><p></p><p></p><p></p><p><strong>Multiclass Features</strong></p><p>Class: Cleric</p><p>Class Feature: Channel Divinity</p><p>Tier: Heroic</p><p>Description: Use 1 / Day (and only 1 / Encounter)</p><p></p><p>Class: Cleric</p><p>Class Feature: Channel Divinity</p><p>Tier: Paragon</p><p>Description: Use 2 / Day (and only 1 / Encounter)</p><p></p><p>Class: Cleric</p><p>Class Feature: Channel Divinity</p><p>Tier: Epic</p><p>Description: Use 1 / Encounter as per players handbook</p><p></p><p>Class: Cleric</p><p>Class Feature: Healers Lore</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Cleric</p><p>Class Feature: Healers Lore</p><p>Tier: Paragon</p><p>Description: As in Players Handbook</p><p></p><p>Class: Cleric</p><p>Class Feature: Healing Word</p><p>Tier: Heroic</p><p>Description: Use 1 / Day</p><p></p><p>Class: Cleric</p><p>Class Feature: Healing Word</p><p>Tier: Paragon</p><p>Description: Use 2 / Day</p><p></p><p>Class: Cleric</p><p>Class Feature: Healing Word</p><p>Tier: Epic</p><p>Description: Use 3 / Day (Does not reach full usage)</p><p></p><p>Class: Cleric</p><p>Class Feature: Ritual Casting</p><p>Tier: Heroic</p><p>Description: As feat in Players Handbook</p><p></p><p>Class: Cleric</p><p>Class Feature: Cleric Rituals</p><p>Tier: Heroic</p><p>Description: Prereq: Ritual Casting. Gain Gentle Repose and one other 1st level ritual.</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Challenge</p><p>Tier: Heroic</p><p>Description: Use 1 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use.</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Challenge</p><p>Tier: Paragon</p><p>Description: Use 2 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use.</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Challenge</p><p>Tier: Epic</p><p>Description: Use 3 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use. (Does not reach full usage)</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Superiority</p><p>Tier: Heroic</p><p>Description: Use 1 / Encounter</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Superiority</p><p>Tier: Paragon</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Fighter</p><p>Class Feature: Combat Superiority</p><p>Tier: Epic</p><p>Description: As per Players Handbook</p><p></p><p>Class: Fighter</p><p>Class Feature: Fighter Weapon Talent</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Fighter</p><p>Class Feature: Fighter Weapon Talent</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Paladin</p><p>Class Feature: Channel Divinity</p><p>Tier: Heroic</p><p>Description: Use 1 / Day (and only 1 / Encounter)</p><p></p><p>Class: Paladin</p><p>Class Feature: Channel Divinity</p><p>Tier: Paragon</p><p>Description: Use 2 / Day (and only 1 / Encounter)</p><p></p><p>Class: Paladin</p><p>Class Feature: Channel Divinity</p><p>Tier: Epic</p><p>Description: Use 1 / Encounter as per players handbook</p><p></p><p>Class: Paladin</p><p>Class Feature: Divine Challenge</p><p>Tier: Heroic</p><p>Description: Use 1 / Encounter</p><p></p><p>Class: Paladin</p><p>Class Feature: Divine Challenge</p><p>Tier: Paragon</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Paladin</p><p>Class Feature: Divine Challenge</p><p>Tier: Epic</p><p>Description: Use 3 / Encounter (Does not reach full usage)</p><p></p><p>Class: Paladin</p><p>Class Feature: Lay on Hands</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Paladin</p><p>Class Feature: Lay on Hands</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Rogue</p><p>Class Feature: First Strike</p><p>Tier: Heroic</p><p>Description: As per Players Handbook</p><p></p><p>Class: Rogue</p><p>Class Feature: Rogue Tactics</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Rogue</p><p>Class Feature: Rogue Tactics</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Rogue</p><p>Class Feature: Weapon Talent</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Rogue</p><p>Class Feature: Weapon Talent</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Rogue</p><p>Class Feature: Sneak Attack</p><p>Tier: Heroic</p><p>Description: Use 1 / Encounter</p><p></p><p>Class: Rogue</p><p>Class Feature: Sneak Attack</p><p>Tier: Paragon</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Rogue</p><p>Class Feature: Sneak Attack</p><p>Tier: Epic</p><p>Description: Use 3 / Encounter (Does not reach full usage)</p><p></p><p>Class: Ranger</p><p>Class Feature: Fighting Style Archer (Defensive Mobility)</p><p>Tier: Heroic</p><p>Description: Defensive Mobility as per Feat</p><p></p><p>Class: Ranger</p><p>Class Feature: Fighting Style Two-Blade (Toughness)</p><p>Tier: Heroic</p><p>Description: Toughness as per Feat</p><p></p><p>Class: Ranger</p><p>Class Feature: Fighting Style Two-Blade</p><p>Tier: Heroic</p><p>Description: Second weapon uses one lower dice category for damange. 2 / Encounter you can use normal dice category for damage.</p><p></p><p>Class: Ranger</p><p>Class Feature: Fighting Style Two-Blade</p><p>Tier: Paragon</p><p>Description: Second weapon used normally as in Players Handbook</p><p></p><p>Class: Ranger</p><p>Class Feature: Prime Shot</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Ranger</p><p>Class Feature: Prime Shot</p><p>Tier: Heroic</p><p>Description: As per Players Handbook</p><p></p><p>Class: Ranger</p><p>Class Feature: Hunter's Quarry</p><p>Tier: Heroic</p><p>Description: Extra damage applies only 1 / Encounter</p><p></p><p>Class: Ranger</p><p>Class Feature: Hunter's Quarry</p><p>Tier: Paragon</p><p>Description: Extra damage applies only 2 / Encounter</p><p></p><p>Class: Ranger</p><p>Class Feature: Hunter's Quarry</p><p>Tier: Epic</p><p>Description: Extra damage applies only 3 / Encounter (Does not reach full usage)</p><p></p><p>Class: Wizard</p><p>Class Feature: Arcane Implement Mastery</p><p>Tier: Heroic</p><p>Description: Prereq: Proficiency with implement. Listed encounter use is instead usable 2 / Day (and only 1 / Encounter)</p><p></p><p>Class: Wizard</p><p>Class Feature: Arcane Implement Mastery</p><p>Tier: Paragon</p><p>Description: As per Players Handbook. This must be taken to be considered as having Arcane Implement Mastery class feature for selecting the Second Implement Feat.</p><p></p><p>Class: Wizard</p><p>Class Feature: Cantrips</p><p>Tier: Heroic</p><p>Description: Use each cantrip 1 / Encounter</p><p></p><p>Class: Wizard</p><p>Class Feature: Cantrips</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Wizard</p><p>Class Feature: Ritual Casting</p><p>Tier: Heroic</p><p>Description: As feat in Players Handbook</p><p></p><p>Class: Wizard</p><p>Class Feature: Heroic Wizard Rituals</p><p>Tier: Heroic</p><p>Description: Prereq: Ritual Casting. Gain any two 1st level rituals.</p><p></p><p>Class: Wizard</p><p>Class Feature: Paragon Wizard Rituals</p><p>Tier: Paragon</p><p>Description: Prereq: Ritual Casting and Heroic Wizard Rituals. Gain any two 11th level rituals.</p><p></p><p>Class: Wizard</p><p>Class Feature: Epic Wizard Rituals</p><p>Tier: Epic</p><p>Description: Prereq: Ritual Casting and Paragon Wizard Rituals. Gain any two 21st level rituals. (Does not give as many rituals as single class wizard)</p><p></p><p>Class: Warlord</p><p>Class Feature: Combat Leader</p><p>Tier: Heroic</p><p>Description: Use 2 / Day</p><p></p><p>Class: Warlord</p><p>Class Feature: Combat Leader</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Warlord</p><p>Class Feature: Commanding Presence</p><p>Tier: Heroic</p><p>Description: Use 1 / Encounter</p><p></p><p>Class: Warlord</p><p>Class Feature: Commanding Presence</p><p>Tier: Paragon</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Warlord</p><p>Class Feature: Commanding Presence</p><p>Tier: Epic</p><p>Description: As per Players Handbook</p><p></p><p>Class: Warlord</p><p>Class Feature: Inspiring Word</p><p>Tier: Heroic</p><p>Description: Use 1 / Day</p><p></p><p>Class: Warlord</p><p>Class Feature: Inspiring Word</p><p>Tier: Paragon</p><p>Description: Use 2 / Day</p><p></p><p>Class: Warlord</p><p>Class Feature: Inspiring Word</p><p>Tier: Epic</p><p>Description: Use 3 / Day (Does not reach full usage)</p><p></p><p>Class: Warlock</p><p>Class Feature: Eldrith Pact</p><p>Tier: Heroic</p><p>Description: Use Pact Boon 2 / Encounter. Can choose Pack at-will power if you have a power swap feat. You do not get this at-will power automatically. Need this feature to be able to qualify for the respective warlock paragon path</p><p></p><p>Class: Warlock</p><p>Class Feature: Eldrith Pact</p><p>Tier: Paragon</p><p>Description: Use Pact Boon As per Players Handbook</p><p></p><p>Class: Warlock</p><p>Class Feature: Prime Shot</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Warlock</p><p>Class Feature: Prime Shot</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Warlock</p><p>Class Feature: Shadow Walk</p><p>Tier: Heroic</p><p>Description: Use 2 / Encounter</p><p></p><p>Class: Warlock</p><p>Class Feature: Shadow Walk</p><p>Tier: Paragon</p><p>Description: As per Players Handbook</p><p></p><p>Class: Warlock</p><p>Class Feature: Warlocks Curse</p><p>Tier: Heroic</p><p>Description: Extra damage applies only 1 / Encounter</p><p></p><p>Class: Warlock</p><p>Class Feature: Warlocks Curse</p><p>Tier: Paragon</p><p>Description: Extra damage applies only 2 / Encounter</p><p></p><p>Class: Warlock</p><p>Class Feature: Warlocks Curse</p><p>Tier: Epic</p><p>Description: Extra damage applies only 3 / Encounter (Does not reach full usage)</p></blockquote><p></p>
[QUOTE="Ariuss, post: 4298348, member: 68684"] So, there are a few threads now on house rules for multiclassing. Here's my take on it. Warning...this is a long post... [B]General Comments [/B] This is an overhaul of the multiclass system. It is consistent with what I believe to be the core mechanic of 4th edition multiclassing. That is that multiclassing is accomplished through the use of feats and is learned as you progress in levels. Rules in players handbook require one feat spent for each power swapped. I feel this is too restrictive and costly. Spending one feat to swap one power gives you no incremental benefits. In terms of balancing it amounts to a wasted feat. The multiclassing rules in the players handbook also give very little access to the class features of the second class. The intent here is to have a smaller feat penalty for allowing power swaps. However, some limits and feat expenditure is needed to avoid multiclassing abuse. For example, taking one base class for extra hit points, proficiencies, etc and then multiclassing into the class that you actually want your powers from. The class you want the most should be your main class and not your second class. Allow more access to class features of your second class through feats. Thus you can play more like your second class. This has to be limited/balanced so that spending feats this way is not more attractive than taking the regular feats. Atleast one class feature accessed this way has to be limited so that the role defining second class features are not quite as good as if they were single classed. The goal is to allow more interesting multiclassing but to still keep single classing rewarding!! Near full access to your second class should be roughly half of your feats. Out of 18 feats this would then cost approximately 9 feats. I don't know for certain that this the right cost in feats. I figure it is likely better to error on the side of requiring too many feats. Players likely won't mind if later on if the feat cost is reduced. [B]Summary [/B] When you select a multiclass feat you get some limited use of a class feature of your second class and an additional skill. You can then select a second feat to swap powers with a few restrictions (based on levels and only up to 1/3). In the paragon tier you can spend a third feat to swap up to half your powers. You can spend more feats to get additional uses of the class features of your second class. [B]Rules [/B] All feats and class features are as written in Players Handbook with the following exceptions and additions. Base multiclassing feats do not grant implement usage (Multiclassing does not give free armour and weapon proficiency, so I am treating implements the same way). Base multiclassing feats give one skill as in Players Handbook and one herioc class feature from your second class (see below). Paragon multiclassing is redundant with these house rules and should not be taken. You can take a paragon path from your second class if you have 3 multiclass feats (Multiclass Paragon paths require some dedication to your second class). Extra damage from Hunter's Quarry, Rogue Sneak Attack, and Warlock's Curse do NOT stack. Channel Divinity can never be used more than once per encounter (for Paladin / Cleric characters) [B]Feats (Not specifically multiclass)[/B] Extra Paragon Power Prerequisite: Paragon Description: Gain one more at-will power for a total of 3 at-will powers. If you have Heroic Power Swap or Paragon Power Swap you are still subject to those limits for choosing an at-will power from your second class. Extra Epic Power Prerequisite: Extra Paragon Power Epic Description: Gain one more at-will power for a total of 4 at-will powers. If you have Heroic Power Swap or Paragon Power Swap you are still subject to those limits for choosing an at-will power from your second class. [B]Multiclass Feats[/B] Initiate of the Faith Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Student of the Sword Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Soldier of the Faith Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Warrior of the Wild Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Sneak of Shadows Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Pact Initiate Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. The player can initially only choose only Eldrith Blast as a Warlock at-will power if the player has a Power Swap feat. Student of Battle Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. Arcane Initiate Prerequisite: As in Players Handbook Description: Gives skill as in Players Handbook. Also gives one heroic Class Feature. The player has a spellbook but does not gain any free Rituals. Herioc Multiclass Feature Prerequisite: Base Multiclass Feat Description: Choose one Heroic Multiclass feature of same class as given by your base multiclass feat. Paragon Multiclass Feature Prerequisite: Base Multiclass Feat Heroic Multiclass Feature Paragon Description: Choose one Paragon Multiclass feature of which you have Heroic access to. Epic Multiclass Feature Prerequisite: Base Multiclass Feat Paragon Multiclass Feature Epic Description: Choose one Epic Multiclass feature of which you have Paragon access to. Implement Proficiency Prerequisite: Base Multiclass Feat Second class that can use implement Description: You may choose one implement that your second class can normally use. You are now proficient with this implement and may use it to aid powers. Heroic Power Swap Prerequisite: Base Multiclass Feat Description: You may now swap powers with your second class as described in the Players Handbook Up to one third of your powers of each type (At-will, Encounter, Utility, Daily) can be from your second class. You can have a minimum of one from each type from your second class. The types that can be swapped according to the following progression. At-Will - Any Level Encounter - 4th Level Utility - 8th Level Daily - 10th Level Paragon Power Swap Prerequisite: Base Multiclass Feat Heroic Power Swap Paragon Level 16 Description: As Heroic Power Swap except up to one half of your powers of each type may be from your second class. [B]Multiclass Features[/B] Class: Cleric Class Feature: Channel Divinity Tier: Heroic Description: Use 1 / Day (and only 1 / Encounter) Class: Cleric Class Feature: Channel Divinity Tier: Paragon Description: Use 2 / Day (and only 1 / Encounter) Class: Cleric Class Feature: Channel Divinity Tier: Epic Description: Use 1 / Encounter as per players handbook Class: Cleric Class Feature: Healers Lore Tier: Heroic Description: Use 2 / Encounter Class: Cleric Class Feature: Healers Lore Tier: Paragon Description: As in Players Handbook Class: Cleric Class Feature: Healing Word Tier: Heroic Description: Use 1 / Day Class: Cleric Class Feature: Healing Word Tier: Paragon Description: Use 2 / Day Class: Cleric Class Feature: Healing Word Tier: Epic Description: Use 3 / Day (Does not reach full usage) Class: Cleric Class Feature: Ritual Casting Tier: Heroic Description: As feat in Players Handbook Class: Cleric Class Feature: Cleric Rituals Tier: Heroic Description: Prereq: Ritual Casting. Gain Gentle Repose and one other 1st level ritual. Class: Fighter Class Feature: Combat Challenge Tier: Heroic Description: Use 1 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use. Class: Fighter Class Feature: Combat Challenge Tier: Paragon Description: Use 2 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use. Class: Fighter Class Feature: Combat Challenge Tier: Epic Description: Use 3 / Encounter. If you attack an enemy that has your mark you may renew this without spending a use. (Does not reach full usage) Class: Fighter Class Feature: Combat Superiority Tier: Heroic Description: Use 1 / Encounter Class: Fighter Class Feature: Combat Superiority Tier: Paragon Description: Use 2 / Encounter Class: Fighter Class Feature: Combat Superiority Tier: Epic Description: As per Players Handbook Class: Fighter Class Feature: Fighter Weapon Talent Tier: Heroic Description: Use 2 / Encounter Class: Fighter Class Feature: Fighter Weapon Talent Tier: Paragon Description: As per Players Handbook Class: Paladin Class Feature: Channel Divinity Tier: Heroic Description: Use 1 / Day (and only 1 / Encounter) Class: Paladin Class Feature: Channel Divinity Tier: Paragon Description: Use 2 / Day (and only 1 / Encounter) Class: Paladin Class Feature: Channel Divinity Tier: Epic Description: Use 1 / Encounter as per players handbook Class: Paladin Class Feature: Divine Challenge Tier: Heroic Description: Use 1 / Encounter Class: Paladin Class Feature: Divine Challenge Tier: Paragon Description: Use 2 / Encounter Class: Paladin Class Feature: Divine Challenge Tier: Epic Description: Use 3 / Encounter (Does not reach full usage) Class: Paladin Class Feature: Lay on Hands Tier: Heroic Description: Use 2 / Encounter Class: Paladin Class Feature: Lay on Hands Tier: Paragon Description: As per Players Handbook Class: Rogue Class Feature: First Strike Tier: Heroic Description: As per Players Handbook Class: Rogue Class Feature: Rogue Tactics Tier: Heroic Description: Use 2 / Encounter Class: Rogue Class Feature: Rogue Tactics Tier: Paragon Description: As per Players Handbook Class: Rogue Class Feature: Weapon Talent Tier: Heroic Description: Use 2 / Encounter Class: Rogue Class Feature: Weapon Talent Tier: Paragon Description: As per Players Handbook Class: Rogue Class Feature: Sneak Attack Tier: Heroic Description: Use 1 / Encounter Class: Rogue Class Feature: Sneak Attack Tier: Paragon Description: Use 2 / Encounter Class: Rogue Class Feature: Sneak Attack Tier: Epic Description: Use 3 / Encounter (Does not reach full usage) Class: Ranger Class Feature: Fighting Style Archer (Defensive Mobility) Tier: Heroic Description: Defensive Mobility as per Feat Class: Ranger Class Feature: Fighting Style Two-Blade (Toughness) Tier: Heroic Description: Toughness as per Feat Class: Ranger Class Feature: Fighting Style Two-Blade Tier: Heroic Description: Second weapon uses one lower dice category for damange. 2 / Encounter you can use normal dice category for damage. Class: Ranger Class Feature: Fighting Style Two-Blade Tier: Paragon Description: Second weapon used normally as in Players Handbook Class: Ranger Class Feature: Prime Shot Tier: Heroic Description: Use 2 / Encounter Class: Ranger Class Feature: Prime Shot Tier: Heroic Description: As per Players Handbook Class: Ranger Class Feature: Hunter's Quarry Tier: Heroic Description: Extra damage applies only 1 / Encounter Class: Ranger Class Feature: Hunter's Quarry Tier: Paragon Description: Extra damage applies only 2 / Encounter Class: Ranger Class Feature: Hunter's Quarry Tier: Epic Description: Extra damage applies only 3 / Encounter (Does not reach full usage) Class: Wizard Class Feature: Arcane Implement Mastery Tier: Heroic Description: Prereq: Proficiency with implement. Listed encounter use is instead usable 2 / Day (and only 1 / Encounter) Class: Wizard Class Feature: Arcane Implement Mastery Tier: Paragon Description: As per Players Handbook. This must be taken to be considered as having Arcane Implement Mastery class feature for selecting the Second Implement Feat. Class: Wizard Class Feature: Cantrips Tier: Heroic Description: Use each cantrip 1 / Encounter Class: Wizard Class Feature: Cantrips Tier: Paragon Description: As per Players Handbook Class: Wizard Class Feature: Ritual Casting Tier: Heroic Description: As feat in Players Handbook Class: Wizard Class Feature: Heroic Wizard Rituals Tier: Heroic Description: Prereq: Ritual Casting. Gain any two 1st level rituals. Class: Wizard Class Feature: Paragon Wizard Rituals Tier: Paragon Description: Prereq: Ritual Casting and Heroic Wizard Rituals. Gain any two 11th level rituals. Class: Wizard Class Feature: Epic Wizard Rituals Tier: Epic Description: Prereq: Ritual Casting and Paragon Wizard Rituals. Gain any two 21st level rituals. (Does not give as many rituals as single class wizard) Class: Warlord Class Feature: Combat Leader Tier: Heroic Description: Use 2 / Day Class: Warlord Class Feature: Combat Leader Tier: Paragon Description: As per Players Handbook Class: Warlord Class Feature: Commanding Presence Tier: Heroic Description: Use 1 / Encounter Class: Warlord Class Feature: Commanding Presence Tier: Paragon Description: Use 2 / Encounter Class: Warlord Class Feature: Commanding Presence Tier: Epic Description: As per Players Handbook Class: Warlord Class Feature: Inspiring Word Tier: Heroic Description: Use 1 / Day Class: Warlord Class Feature: Inspiring Word Tier: Paragon Description: Use 2 / Day Class: Warlord Class Feature: Inspiring Word Tier: Epic Description: Use 3 / Day (Does not reach full usage) Class: Warlock Class Feature: Eldrith Pact Tier: Heroic Description: Use Pact Boon 2 / Encounter. Can choose Pack at-will power if you have a power swap feat. You do not get this at-will power automatically. Need this feature to be able to qualify for the respective warlock paragon path Class: Warlock Class Feature: Eldrith Pact Tier: Paragon Description: Use Pact Boon As per Players Handbook Class: Warlock Class Feature: Prime Shot Tier: Heroic Description: Use 2 / Encounter Class: Warlock Class Feature: Prime Shot Tier: Paragon Description: As per Players Handbook Class: Warlock Class Feature: Shadow Walk Tier: Heroic Description: Use 2 / Encounter Class: Warlock Class Feature: Shadow Walk Tier: Paragon Description: As per Players Handbook Class: Warlock Class Feature: Warlocks Curse Tier: Heroic Description: Extra damage applies only 1 / Encounter Class: Warlock Class Feature: Warlocks Curse Tier: Paragon Description: Extra damage applies only 2 / Encounter Class: Warlock Class Feature: Warlocks Curse Tier: Epic Description: Extra damage applies only 3 / Encounter (Does not reach full usage) [/QUOTE]
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