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General Tabletop Discussion
*Dungeons & Dragons
Another "Armor as DR" thread... wait, damage RESISTANCE?
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<blockquote data-quote="DiBastet" data-source="post: 6664533" data-attributes="member: 6790820"><p>Well, that would add another step. You propose con+armor vs something like 8+stat+proficiency for a soak roll after being hit? The idea of player rolling their defense isn't a problem, but the extra step isn't exactly what I'm looking into; if I used that I would do something like a save vs 12 + creature proficiency + creature attack stat, and make defense and soak into a single roll... But then again that wouldn't be different than attack vs ac but half damage on a failure.</p><p></p><p>Actually... that could be great for normal games; everyone contributes a little, like using damaging area spells, no more all-or-nothing and if hp is plot armor then making the save / opponent missing still takes a small chunk of hp because of the attriction involved and no one can rely just on a higher ac against hordes of enemies (with bounded accuracy no one should, that just increases the danger).</p><p></p><p>But that would be harsh work for the game I want to run now, with limited hp, healing and spells: Characters and creatures will have hp on a 15-50 range, so always taking small chunks of hp is really bad...</p><p></p><p>Ps: But then again, it could be -awesome-, you may be a highly skilled master, but you really can't charge those goblins alone... That's food for though...</p></blockquote><p></p>
[QUOTE="DiBastet, post: 6664533, member: 6790820"] Well, that would add another step. You propose con+armor vs something like 8+stat+proficiency for a soak roll after being hit? The idea of player rolling their defense isn't a problem, but the extra step isn't exactly what I'm looking into; if I used that I would do something like a save vs 12 + creature proficiency + creature attack stat, and make defense and soak into a single roll... But then again that wouldn't be different than attack vs ac but half damage on a failure. Actually... that could be great for normal games; everyone contributes a little, like using damaging area spells, no more all-or-nothing and if hp is plot armor then making the save / opponent missing still takes a small chunk of hp because of the attriction involved and no one can rely just on a higher ac against hordes of enemies (with bounded accuracy no one should, that just increases the danger). But that would be harsh work for the game I want to run now, with limited hp, healing and spells: Characters and creatures will have hp on a 15-50 range, so always taking small chunks of hp is really bad... Ps: But then again, it could be -awesome-, you may be a highly skilled master, but you really can't charge those goblins alone... That's food for though... [/QUOTE]
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Community
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Another "Armor as DR" thread... wait, damage RESISTANCE?
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