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Community
General Tabletop Discussion
*Dungeons & Dragons
Another "Armor as DR" thread... wait, damage RESISTANCE?
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<blockquote data-quote="Sadrik" data-source="post: 6666764" data-attributes="member: 14506"><p>I think that is a valid point. However there are many ways to skin a cat. </p><p></p><p>There are several ways you can think of attack rolls. </p><p>All attacks hit. All you are really doing is seeing if you can penetrate their armor and deal damage. This is why STR adds to the attack roll and not DEX. If they fail the attack roll this means it was a glancing blow. Armor negates attacks in a binary way.</p><p></p><p>All attacks miss. What you are doing is seeing if you can connect with your attack otherwise they dodge the attack and you deal no damage. This makes sense too. So it makes sense that DEX would add to the attack roll because you are trying to connect your attack. So under this idea what does armor do? Well it should reduce damage.</p><p></p><p>All attacks miss and hit. This is what we have in the current system. AC can be both someone excellent at dodging and someone who is heavily armored. So there are four quadrants with a 2x2 in how you explain a hit. It depends on the attack. If it is a DEX based attack then the idea is you are trying to hit in the soft spots of the armor and if it is a STR based attack then you are trying to pierce the armor. Armor reduces damage by negating attacks. If it is a DEX attack or STR attack against a high dodge creature then they dodge the attack if it is a STR attack against a highly armored opponent then they deflect the attack and finally if it is a DEX attack against a high armored attack then they failed to get in the cracks of the armor.</p><p></p><p>I think the third, the complex way the current game is causes a lot of consternation with people. One of the first two ways is simple and perhaps more advantageous. They also define the feel of the game. The first one you want to be heavily armored like knights. In the second you want to be lithe like swashbucklers.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6666764, member: 14506"] I think that is a valid point. However there are many ways to skin a cat. There are several ways you can think of attack rolls. All attacks hit. All you are really doing is seeing if you can penetrate their armor and deal damage. This is why STR adds to the attack roll and not DEX. If they fail the attack roll this means it was a glancing blow. Armor negates attacks in a binary way. All attacks miss. What you are doing is seeing if you can connect with your attack otherwise they dodge the attack and you deal no damage. This makes sense too. So it makes sense that DEX would add to the attack roll because you are trying to connect your attack. So under this idea what does armor do? Well it should reduce damage. All attacks miss and hit. This is what we have in the current system. AC can be both someone excellent at dodging and someone who is heavily armored. So there are four quadrants with a 2x2 in how you explain a hit. It depends on the attack. If it is a DEX based attack then the idea is you are trying to hit in the soft spots of the armor and if it is a STR based attack then you are trying to pierce the armor. Armor reduces damage by negating attacks. If it is a DEX attack or STR attack against a high dodge creature then they dodge the attack if it is a STR attack against a highly armored opponent then they deflect the attack and finally if it is a DEX attack against a high armored attack then they failed to get in the cracks of the armor. I think the third, the complex way the current game is causes a lot of consternation with people. One of the first two ways is simple and perhaps more advantageous. They also define the feel of the game. The first one you want to be heavily armored like knights. In the second you want to be lithe like swashbucklers. [/QUOTE]
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Community
General Tabletop Discussion
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Another "Armor as DR" thread... wait, damage RESISTANCE?
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