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General Tabletop Discussion
*Dungeons & Dragons
Another "Armor as DR" thread... wait, damage RESISTANCE?
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<blockquote data-quote="DiBastet" data-source="post: 6666793" data-attributes="member: 6790820"><p>I tried yesterday with the following:</p><p></p><p>AC: 10 + armor bonus + fighting skill instead of Dex (not getting into details but you buythe skill from +2 to +6). Medium and heavy armor limit you skill bonus to AC, but grant damage resistance from physical damage of nonmagical weapons. Keep in mind that this game uses a different method for HP. Both players and creatures have hp in the range of 15-45.</p><p></p><p>Light Armor: No damage resistance. Light armor is cheaper and with fewer exploration and social restrictions (mobility, exhaustion, price, acceptance and proficiency), but you get no damage resistance making it inept for serious combat.</p><p></p><p>Medium armor: apply only 1/2 fighting skill, but gain resistance to physicall damage from nonmagical weapons. Medium armor is the middle road, less ac bonus than heavy but more than light, gives damage resistance, but has some restrictions.</p><p></p><p>heavy armor: like medium but with more ac bonus. best for serious combat, but many restrictions that makes it a poor fit for serious exploration or social parts of the adventure.</p><p></p><p>Stat to AC while not using armor: Exactly as light armor. Possibility of AC as high as the best medium armor, but no damage resistance.</p><p></p><p>Of course that we only had a single session. but the players immediatly came to the conclusion that if you are proficient then it's on your best interest to keep different sets of armor stashed for different situations of combat/exploration/social interaction. Also most characters want to be proficient at least in medium armor (it's tied to the fighting skill) so they have the option of higher ac with light armor or damage resistance from physical attacks with medium. It was a city based session, so when a fight broke out the "bodyguard" pc who stood behind with medium armor and a bigger weapon protected his friends while the no armor or concealed light armor guys fled to cover. The "bodyguard" was at a clear advantage against the unnarmored bandits, and after some ineffective blows (because of the resistance) the bandits gave up.</p></blockquote><p></p>
[QUOTE="DiBastet, post: 6666793, member: 6790820"] I tried yesterday with the following: AC: 10 + armor bonus + fighting skill instead of Dex (not getting into details but you buythe skill from +2 to +6). Medium and heavy armor limit you skill bonus to AC, but grant damage resistance from physical damage of nonmagical weapons. Keep in mind that this game uses a different method for HP. Both players and creatures have hp in the range of 15-45. Light Armor: No damage resistance. Light armor is cheaper and with fewer exploration and social restrictions (mobility, exhaustion, price, acceptance and proficiency), but you get no damage resistance making it inept for serious combat. Medium armor: apply only 1/2 fighting skill, but gain resistance to physicall damage from nonmagical weapons. Medium armor is the middle road, less ac bonus than heavy but more than light, gives damage resistance, but has some restrictions. heavy armor: like medium but with more ac bonus. best for serious combat, but many restrictions that makes it a poor fit for serious exploration or social parts of the adventure. Stat to AC while not using armor: Exactly as light armor. Possibility of AC as high as the best medium armor, but no damage resistance. Of course that we only had a single session. but the players immediatly came to the conclusion that if you are proficient then it's on your best interest to keep different sets of armor stashed for different situations of combat/exploration/social interaction. Also most characters want to be proficient at least in medium armor (it's tied to the fighting skill) so they have the option of higher ac with light armor or damage resistance from physical attacks with medium. It was a city based session, so when a fight broke out the "bodyguard" pc who stood behind with medium armor and a bigger weapon protected his friends while the no armor or concealed light armor guys fled to cover. The "bodyguard" was at a clear advantage against the unnarmored bandits, and after some ineffective blows (because of the resistance) the bandits gave up. [/QUOTE]
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Another "Armor as DR" thread... wait, damage RESISTANCE?
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