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Another "Armor as DR" Thread
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<blockquote data-quote="Sadrik" data-source="post: 2493767" data-attributes="member: 14506"><p>DR as armor. Without slowing down gameplay. That’s a tough one.</p><p></p><p>How about this? Weapons always do maximum damage. So you never roll for damage. Then the defender rolls their DR die to resist the blow. The armor values are listed below.</p><p>Heavy</p><p>Plate 1d12</p><p>Banded 1d10</p><p>Medium</p><p>Chain Mail 1d8</p><p>Scale 1d6</p><p>Light</p><p>Studded Leather 1d4</p><p>Leather 1d2</p><p>Natural Armor</p><p>Half the value round down and give the closest die to a maximum 1d12. For every 2 points of natural armor bonus above 24 add +1 DR bonus. For instance a +45 natural armor bonus would be 1d12+10 DR.</p><p></p><p>These would be broad categories that would include the other armor types. For instance banded would include: splint. Plate would include half-plate. All of the max dex values would remain the same, that way high dex characters gain benefit for wearing light armor.</p><p></p><p>Here is another option:</p><p>Remove criticals from the game. For every 1 you hit over the creatures AC you do an additional +1 damage. Use the DR system I proposed above. This would create a system where having a very high BAB translates directly to damage, power attack would make this even more extreme. Daggers would still be useful because the damage slides up the better you hit.</p><p></p><p>Defense Bonus and BAB:</p><p>Instead of rolling only to hit 1d20 + BAB + bonuses, you also roll for defense 1d20 + Defense bonus + AC bonuses. I like that one, along with the sliding damage bonus as above could be very cool.</p><p></p><p>So, to sum up:</p><p>Weapons do max damage every hit.</p><p>Roll for DR to reduce damage.</p><p>Do bonus damage by hitting over their AC.</p><p>Roll opposed rolls to hit.</p><p></p><p>Makes combat much more interesting I think. Have not thought it through completely but there it is. What do you think?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 2493767, member: 14506"] DR as armor. Without slowing down gameplay. That’s a tough one. How about this? Weapons always do maximum damage. So you never roll for damage. Then the defender rolls their DR die to resist the blow. The armor values are listed below. Heavy Plate 1d12 Banded 1d10 Medium Chain Mail 1d8 Scale 1d6 Light Studded Leather 1d4 Leather 1d2 Natural Armor Half the value round down and give the closest die to a maximum 1d12. For every 2 points of natural armor bonus above 24 add +1 DR bonus. For instance a +45 natural armor bonus would be 1d12+10 DR. These would be broad categories that would include the other armor types. For instance banded would include: splint. Plate would include half-plate. All of the max dex values would remain the same, that way high dex characters gain benefit for wearing light armor. Here is another option: Remove criticals from the game. For every 1 you hit over the creatures AC you do an additional +1 damage. Use the DR system I proposed above. This would create a system where having a very high BAB translates directly to damage, power attack would make this even more extreme. Daggers would still be useful because the damage slides up the better you hit. Defense Bonus and BAB: Instead of rolling only to hit 1d20 + BAB + bonuses, you also roll for defense 1d20 + Defense bonus + AC bonuses. I like that one, along with the sliding damage bonus as above could be very cool. So, to sum up: Weapons do max damage every hit. Roll for DR to reduce damage. Do bonus damage by hitting over their AC. Roll opposed rolls to hit. Makes combat much more interesting I think. Have not thought it through completely but there it is. What do you think? [/QUOTE]
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