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General Tabletop Discussion
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Another "Armour as DR" Thread (sort of)
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<blockquote data-quote="MoutonRustique" data-source="post: 6476362" data-attributes="member: 22362"><p>I meant "problem" as in "issue" - i.e. if you don't want to adversely affect one fighting style over another with DR (i.e. making single attacks better than multiple attacks - since the original system did not factor in the additional reduction in damage.)</p><p></p><p>(IME) Rogues, especially with powers like <em>backstab</em> actually suffer the least from DR - as they do a single big damaging blow. Rangers and other multi-attackers (which includes fighters in 5e) would probably be those most affected. These rules can often have a non-negligible impact when applied to existing systems in terms of rewarding and punishing build choices.</p><p></p><p>My personal solution for this is to treat all a character's damage from a turn as a "single" damage instance - it has the benefit of fitting the narrative I prefer of what an "attack action" means in the context of a round : not a numbered quantity of telling strikes, but instead a more fluid "you had a good offense in that sequence" narrated as desired.</p><p></p><p>Lastly, I'd not have crits ignore DR - the increased damage already deals with that.</p><p></p><p>Lastly (for real this time), there is a fundamental question about the role you want DR to play that is essential : can it reduce damage to nil from a regular attack? This is very important with regards to how we deal with DR.</p><p>(a) it can reduce regular attacks to 0, then you open up a good deal of "hits that become none-hits, but still hits" that can cause a good deal of suspension whiplash - especially from the hp=meat crowd. I'd advise against it.</p><p>(b) no, DR only reduces somewhat the effects of a hit but should never really reduce by more than 60%(?) (with some very weak attacks possibly negated, but only rarely)</p><p></p><p>Solution (b) present much less troubles - on the other hand, it can be harder to calibrate and requires to be quite aware of damage figures whenever you play with DR values... But it is still the path I would suggest.</p></blockquote><p></p>
[QUOTE="MoutonRustique, post: 6476362, member: 22362"] I meant "problem" as in "issue" - i.e. if you don't want to adversely affect one fighting style over another with DR (i.e. making single attacks better than multiple attacks - since the original system did not factor in the additional reduction in damage.) (IME) Rogues, especially with powers like [I]backstab[/I] actually suffer the least from DR - as they do a single big damaging blow. Rangers and other multi-attackers (which includes fighters in 5e) would probably be those most affected. These rules can often have a non-negligible impact when applied to existing systems in terms of rewarding and punishing build choices. My personal solution for this is to treat all a character's damage from a turn as a "single" damage instance - it has the benefit of fitting the narrative I prefer of what an "attack action" means in the context of a round : not a numbered quantity of telling strikes, but instead a more fluid "you had a good offense in that sequence" narrated as desired. Lastly, I'd not have crits ignore DR - the increased damage already deals with that. Lastly (for real this time), there is a fundamental question about the role you want DR to play that is essential : can it reduce damage to nil from a regular attack? This is very important with regards to how we deal with DR. (a) it can reduce regular attacks to 0, then you open up a good deal of "hits that become none-hits, but still hits" that can cause a good deal of suspension whiplash - especially from the hp=meat crowd. I'd advise against it. (b) no, DR only reduces somewhat the effects of a hit but should never really reduce by more than 60%(?) (with some very weak attacks possibly negated, but only rarely) Solution (b) present much less troubles - on the other hand, it can be harder to calibrate and requires to be quite aware of damage figures whenever you play with DR values... But it is still the path I would suggest. [/QUOTE]
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