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General Tabletop Discussion
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Another "Armour as DR" Thread (sort of)
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<blockquote data-quote="AbdulAlhazred" data-source="post: 6476811" data-attributes="member: 82106"><p>Yeah, I'm more coming at it from the standpoint of someone doing deep mods to a game anyway, so I am not so concerned about how fighters and rogues do or do not work now, I'd just retool them to work in a way that is viable with the new system. </p><p></p><p>As for meat-point adherents and their verisimilitude issues... First I don't see why a 'non-damaging hit' has to offend them all that much, the dagger bit into the guy's armor, but it was just too strong, the point never never got through to flesh. If there's some additional effect that needs to be triggered it could be reliant on doing damage vs hitting, or in many cases it may not be a problem if the effect is say a knockback, or a magical effect, etc. And finally, not everyone can be pleased. If I'm writing my own rules it is to please me, not other people. If anyone else can use what I do and enjoy it great, but the point would be missed if I had to compromise my fun to cater to them. I imagine they'll be welcome to do their own hacks and conversions, and if I ever produce something that is fit to show to other people I expect they'll be free to hack on that too.</p><p></p><p>Oh, and lastly, I don't really have a big problem with a "you never do less than 1 damage" rule. In fact I'd probably arrange it such that 0 damage was very unlikely to start with.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 6476811, member: 82106"] Yeah, I'm more coming at it from the standpoint of someone doing deep mods to a game anyway, so I am not so concerned about how fighters and rogues do or do not work now, I'd just retool them to work in a way that is viable with the new system. As for meat-point adherents and their verisimilitude issues... First I don't see why a 'non-damaging hit' has to offend them all that much, the dagger bit into the guy's armor, but it was just too strong, the point never never got through to flesh. If there's some additional effect that needs to be triggered it could be reliant on doing damage vs hitting, or in many cases it may not be a problem if the effect is say a knockback, or a magical effect, etc. And finally, not everyone can be pleased. If I'm writing my own rules it is to please me, not other people. If anyone else can use what I do and enjoy it great, but the point would be missed if I had to compromise my fun to cater to them. I imagine they'll be welcome to do their own hacks and conversions, and if I ever produce something that is fit to show to other people I expect they'll be free to hack on that too. Oh, and lastly, I don't really have a big problem with a "you never do less than 1 damage" rule. In fact I'd probably arrange it such that 0 damage was very unlikely to start with. [/QUOTE]
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Another "Armour as DR" Thread (sort of)
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