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General Tabletop Discussion
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Another "Armour as DR" Thread (sort of)
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<blockquote data-quote="Dour-n-Taciturn" data-source="post: 6500707" data-attributes="member: 6692615"><p>How about a tiered damage system? Since armor adds to AC, the amount the attacker hits by reflects DR by default, though not proportionately (i.e. 1:1). Say that if you hit by 5, add one more damage die/dice (i.e. 1d8 becomes 2d8), and if you hit by 10, add two more die/dice instead; a critical may add one more die in addition to the extra damage die if hit by 5/10. Therefore, a 2d6 weapon that crits and hits by 10 would do 8d6 damage. Add Strength modifier and any bonus damage/sneak attack only once.</p><p></p><p>Now this can clearly be quite deadly, an 8d6 averages out to 28. Obviously sneak attack damage would have to be limited to appropriately small weapons. Also, base AC or armor bonuses may have to be upped (which is a book-keeping headache for stat block conversion on the fly). Lastly, weapon accuracy modifiers would have to be added, say a -2 for a maul or a +2 for a dagger (more book-keeping issues obviously).</p><p></p><p>This is clearly more crunch-oriented, since it goes against the whole "streamlined-play" style espoused in 5th Ed.</p></blockquote><p></p>
[QUOTE="Dour-n-Taciturn, post: 6500707, member: 6692615"] How about a tiered damage system? Since armor adds to AC, the amount the attacker hits by reflects DR by default, though not proportionately (i.e. 1:1). Say that if you hit by 5, add one more damage die/dice (i.e. 1d8 becomes 2d8), and if you hit by 10, add two more die/dice instead; a critical may add one more die in addition to the extra damage die if hit by 5/10. Therefore, a 2d6 weapon that crits and hits by 10 would do 8d6 damage. Add Strength modifier and any bonus damage/sneak attack only once. Now this can clearly be quite deadly, an 8d6 averages out to 28. Obviously sneak attack damage would have to be limited to appropriately small weapons. Also, base AC or armor bonuses may have to be upped (which is a book-keeping headache for stat block conversion on the fly). Lastly, weapon accuracy modifiers would have to be added, say a -2 for a maul or a +2 for a dagger (more book-keeping issues obviously). This is clearly more crunch-oriented, since it goes against the whole "streamlined-play" style espoused in 5th Ed. [/QUOTE]
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Another "Armour as DR" Thread (sort of)
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