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*Pathfinder & Starfinder
Another awesome scenario made feasible by minions
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<blockquote data-quote="Scribble" data-source="post: 4240619" data-attributes="member: 23977"><p>And things like feats and spells? What's the standard modifier number?</p><p></p><p>Again, I'm not saying you "can't" achieve the same idea in 3e, but making a template that effects all monsters the same would be tough if not impossible. (Things like BAB being different per level based on the monster, or power level being keyed off of extra goodies like spells and such... ) you wouldn't be able to take one number like +12 to all attacks etc, because it's different based on creature type.</p><p></p><p>One of the reasons they had prerequisites for templates... They were designed based on certain numbers coming from certain monsters.</p><p></p><p>Which is what I meant by the class/race being seperated is what makes minion special. Things like BAB are based off of the minion class and not the creature type which makes turning pretty much ANYTHING into a minion if you need it possible without a lot of wiggling.</p><p></p><p></p><p></p><p>Well, it's built into the rules now, and therefore easier to use, and will get used more. This means more options. More options means more tastes catered too... Which means better for D&D. </p><p></p><p></p><p></p><p>oh hellz yeah. Designer Transparency is something I'm REALLY liking about 4e. 3e always peeved me off ebcause for a lot of the stuff I could see there was an underlying system, yet my math foo couldn't always figure out what it was. </p><p></p><p>I think this is almost directly responsible for the flood of crummy products that came out. People just didn't see or couldn't figure out the systems, so they didn't use them.</p><p></p><p>Since the designers seem to be pretty transparent about their methods and systems.. I think we'll see a lot more well made product out of the door this time around.</p><p></p><p></p><p></p><p></p><p>Eh I agree to the first part... Which is as it should be in my opinion. </p><p></p><p>As for the 3.5 part... I disagree. A monster in 3e with a class on it was essentially a multiclass thing. Like you had levels of abomination + levels of whatever class you wanted to tack on...</p></blockquote><p></p>
[QUOTE="Scribble, post: 4240619, member: 23977"] And things like feats and spells? What's the standard modifier number? Again, I'm not saying you "can't" achieve the same idea in 3e, but making a template that effects all monsters the same would be tough if not impossible. (Things like BAB being different per level based on the monster, or power level being keyed off of extra goodies like spells and such... ) you wouldn't be able to take one number like +12 to all attacks etc, because it's different based on creature type. One of the reasons they had prerequisites for templates... They were designed based on certain numbers coming from certain monsters. Which is what I meant by the class/race being seperated is what makes minion special. Things like BAB are based off of the minion class and not the creature type which makes turning pretty much ANYTHING into a minion if you need it possible without a lot of wiggling. Well, it's built into the rules now, and therefore easier to use, and will get used more. This means more options. More options means more tastes catered too... Which means better for D&D. oh hellz yeah. Designer Transparency is something I'm REALLY liking about 4e. 3e always peeved me off ebcause for a lot of the stuff I could see there was an underlying system, yet my math foo couldn't always figure out what it was. I think this is almost directly responsible for the flood of crummy products that came out. People just didn't see or couldn't figure out the systems, so they didn't use them. Since the designers seem to be pretty transparent about their methods and systems.. I think we'll see a lot more well made product out of the door this time around. Eh I agree to the first part... Which is as it should be in my opinion. As for the 3.5 part... I disagree. A monster in 3e with a class on it was essentially a multiclass thing. Like you had levels of abomination + levels of whatever class you wanted to tack on... [/QUOTE]
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Another awesome scenario made feasible by minions
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