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Another Bastard Child of Tolkien - Litany for a Dead Campaign (The End)
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<blockquote data-quote="Paka" data-source="post: 1299270" data-attributes="member: 100"><p><strong>Supplemental </strong> </p><p><em>Jade Forest Cities & Religions</em> </p><p></p><p><em>Cities</em></p><p></p><p><strong>Ladymist</strong></p><p><strong>Population: </strong> 56,781 (83% Human, 4% Gnome, 10% Orc, 3% Half-Elf, </p><p></p><p><strong>Government: </strong> Draconic Monarchy </p><p></p><p><strong>Religions: </strong> Bahamut and Tiamat, Grumsh on the Orcish Step and Owl of Ulula during dark times</p><p></p><p><strong>Alignment: </strong> N, NG, CG, CN</p><p></p><p>The Lady is a step-pyramid city requisitioned to be built by an adult Green Dragon during the zenith of her Jade Empire. Dwarven foundation-stones, Gnomish tunnels, Elvish domed parks and Hobbit pubs make Ladymist one of the most beautiful cities in the world. </p><p></p><p>The city was originally created as a seat of rulership for her and her three children and their influence on the city is still seen to this day.</p><p></p><p>The three ruling families of Ladymist remain thedescendants of the Horned Lady’s children and are said to take after certain parts of Dragon habits and culture. Edval, a fine troubador and a formidable politician, founded the Dracvurt family. Edraine, a formidable warrior in her own right founded the Greatwing. Edric, a dark and brooding magician founded the Finescale College of Arcanna.</p><p></p><p>Today the three families still rule over Ladymist as Lady Alexia Greatwing took over the city after her uncle was murdered. The newfound rulership of the hatchling Green Lady has made Ladymist an exciting place. Its citizens seem unfazed, as if they were always certain that their Lady would be the center of the world once again. The city isn’t quite the apple in Bahamut’s eye nor does it have the five blessings of Tiamat just yet but like its liege-lady it is a beautiful and dangerous place and always seems to be growing more and more.</p><p></p><p><em>Jade Watch, Green Watch, Orcish Step, The Aery, Children’s Keep, The Lair Sisters </em> </p><p></p><p><strong>Deeproot</strong></p><p><strong>Population: </strong> 16, 160 (and quickly growing)</p><p><strong></strong></p><p><strong>Government: </strong> Theocratic Vassal of the Green Lady</p><p></p><p><strong>Religions: </strong> Nine Trees</p><p></p><p><strong>Alignment: </strong> All</p><p></p><p>Deeproot was a cursed city with Ghouls hunting the streets at night and Necromancer’s governing. The now mythical Lord of Deeproot was said to have betrayed the Horned Lady when he killed her with a staff wielding dark magics. Despite continuing efforts and countless adventurers, none have ever found this artifact, nor even evidence of its existence.</p><p></p><p>Now the Nine Trees of Deeproot have begun to grow and Deeproot is suddenly a vibrant place of learning once again with Druids, Swordsmasters and Historians flocking from all over the world. Teachers on topics from Magicks to Battle Lore to History are taught. The city is not only a place of learning but has become a temple, whose religion is growth through the pursuit of knowledge. </p><p></p><p>Despite its positive growth since the Green Lady’s tenure over the Jade Forest there is still a dark shadow that can grow over Deeproot. Whether this shadow is the influence of the Lord of Deeproot’s undiscovered dark magicks or the lingering of certain Necromantic agents is unknown.</p><p></p><p></p><p><strong>Government: </strong> Theocratic Vassal of the Green Lady</p><p></p><p><strong>Religions: </strong> almost exclusively Owl of Ulula with some Bahamut but very little Tiamat</p><p></p><p><strong>Alignment: </strong> LG, LE, LN, NG</p><p></p><p>The city of Ulula was originally Drachnae. The Drachnae were a group of young bastard Half-Dragons who founded the city as a refuge for the unwanted of the world. Despite their noble intentions the bastards became power-hungry and turned to infernal, abyssal and undead powers in order to more easily extract vengeance on the world that had abandoned them.</p><p></p><p>Corwin D’Ulula was a boy who grew up on a farm with many Great Owl roosts. Young Corwin lead the first revolts against the Drachnae and it was Corwin’s holy steed, Ulula, who finished the liberation of the city after Corwin had been struck down by a vicious Half-Dragon Vampire in a famous aerial battle.</p><p></p><p>The owl quickly became a powerful totem and finally, a God in its own right.</p><p></p><p>The Paladins and Clerics of Ulula are well known for their vigilance against undead and infernal enemies. The Paladin-General of Ulula, Shay O’Demus ruled the city until she was murdered by a vengeful Doppleganger who sought to frame the Green Heralds for the crime.</p><p></p><p>In the end, Corass Slaine was elected Paladin-General for his able-bodied work in figuring out the true nature of the murder.</p><p></p><p></p><p><em>Religions</em></p><p></p><p><strong>Halfling Patron Saints - </strong> </p><p></p><p>Halflings in this world do not have organized religions as humans know it. There is a collection of Patron Saints to Hobbit-like ideas: Wine, Slings and Stealth, Family, Good Meals, etc. A Halfling might say a prayer to a Saint or even carry a little medallion with them to bring luck in this area but as of now, there isn't an organized church, per se. </p><p></p><p>A Halfing Priest is someone who knows the name and stories of all of the Saints, carrying medallions for all of them and as such is a Cleric in game terms. However, there isn't a Halfing Pope guy with a little hat and Cardinals and such (but it is a hysterical image) or there isn't an organized church. </p><p></p><p><em>Domains: Trickery, Good, Protection </em> </p><p></p><p><strong>God of the Golden Sun - </strong> </p><p></p><p>The God of the Golden Empire is a glaring and unforgiving God. In the current Golden Church this God's rise to glory is traced along with the slumbering Golden Dragon. It is said that the Gold put him on his fiery throne and the Golden Sun's wrath and fury come out in the Gold's Holy Breath. </p><p></p><p>The Priests of this religions were once a force to be reckoned with and churches to this God could be found in every corner of the Earth but the Church has seen a decline with the slumber of the Gold. The Clerics and Paladins have been shining up their armor, ready for the Gold's awakening. </p><p><em></em></p><p><em>Domains: Air, Protection, Sun, Fire </em> </p><p></p><p><strong>The Owl of Ulula - </strong> </p><p></p><p>A powerful Totem that keeps people safe from the Creatures of the Night. The Owl once had a powerful army for defending the innocent against such threats. Most nobles had a Cleric, Paladin or Monk from the Order of Ulula in their household but now the Clerics and Paladins are not the power they once were and the Monks are all but unknown. </p><p></p><p>Even today the Paladins and Clerics are brave and good, defending the weak from undead and Demonic threats and keeping the law; they just aren't as well known outside of the Jade Forest anymore. </p><p></p><p><em>Domains: Protection, Good, Healing, Law, Knowledge </em> </p><p></p><p><strong>Bahamut - </strong> </p><p></p><p>In a world where Dragons are the power behind nations, it only makes sense that Draconic Gods make their way into human homes. Bahamut is the fatherly diety of Dragonkind. He married Tiamat and their love and conflict made the universe. </p><p></p><p>His teachings speak of wisdom, harsh but fair justice and thinking beyond one's own generation in order to leave something for your kin. </p><p></p><p>His priests and paladins are known for dispensing justice and wisdom. </p><p></p><p><em>Domains: Law, Good, Strength, Fire </em> </p><p></p><p><strong>Tiamat - </strong> </p><p></p><p>Tiamat and her followers are more prone to battle rather than thought and diplomacy. She is prayed to not only in times of battle but in times of harvest and when the hearth needs protection. As befitting a Goddess with five heads, there are many different approaches to worshipping Tiamat from evil Dragon Cults to friendly elemental readings of her ideologies. </p><p></p><p>Her Priestess and Paladins are known for their martial prowess and fearless attacking in battle. </p><p></p><p><em>Domains: Earth, Destruction, Strength, Chaos, Earth, Fire, Air, Water </em> </p><p></p><p><strong>King of the Fey - </strong> </p><p></p><p>Those who worship the King of the Fey do not worship the Faery on the throne as much as the crown and the throne and what they represent, mystery, intrigue, the changing of the seasons. </p><p></p><p>The King's Clerics and Paladins are many of the courtiers and knights of his the Seelie and Unseelie courts. They are not arranged into churches as much as political cliques. It is not a religion that humans easily understand and the Fey like it that way. </p><p></p><p><em>Domains: Law, Magic, Luck, Plant </em> </p><p></p><p><strong>Queen of the Fey - </strong> </p><p></p><p>The worship of the Queen is to make political games and mischief one's life. Like the King, the religion is not something that humans have an easy time understanding. </p><p></p><p>The Queen's Clerics are often seen as troublemakers and ne'er-do-wells in and out of the Elven Courts but their political advice is something that is treasured and feared. </p><p></p><p>Domains: Chaos, Trickery, Knowledge, Animal </p><p><strong></strong></p><p><strong>Grummsh, He-Who-Never-Sleeps - </strong> </p><p></p><p>Most humans would say that Grumsh is an evil and angry God. Shamans of Grumsh would argue that those who judge Grummsh too harshly have never ahd to live the difficult life of an Orc. This life is difficult because Grummsh was tricked out of the Orc's rightful homeland during the creation of all things. </p><p></p><p>Shamans of Grummsh are angry and tough, leading the Orcish tribal leaders with their magicks and visions. </p><p></p><p><em>Domains: Evil, Chaos, Strength, War</em></p></blockquote><p></p>
[QUOTE="Paka, post: 1299270, member: 100"] [B]Supplemental [/B] [I]Jade Forest Cities & Religions[/I] [I]Cities[/I] [B]Ladymist[/B] [B]Population: [/B] 56,781 (83% Human, 4% Gnome, 10% Orc, 3% Half-Elf, [B]Government: [/B] Draconic Monarchy [B]Religions: [/B] Bahamut and Tiamat, Grumsh on the Orcish Step and Owl of Ulula during dark times [B]Alignment: [/B] N, NG, CG, CN The Lady is a step-pyramid city requisitioned to be built by an adult Green Dragon during the zenith of her Jade Empire. Dwarven foundation-stones, Gnomish tunnels, Elvish domed parks and Hobbit pubs make Ladymist one of the most beautiful cities in the world. The city was originally created as a seat of rulership for her and her three children and their influence on the city is still seen to this day. The three ruling families of Ladymist remain thedescendants of the Horned Lady’s children and are said to take after certain parts of Dragon habits and culture. Edval, a fine troubador and a formidable politician, founded the Dracvurt family. Edraine, a formidable warrior in her own right founded the Greatwing. Edric, a dark and brooding magician founded the Finescale College of Arcanna. Today the three families still rule over Ladymist as Lady Alexia Greatwing took over the city after her uncle was murdered. The newfound rulership of the hatchling Green Lady has made Ladymist an exciting place. Its citizens seem unfazed, as if they were always certain that their Lady would be the center of the world once again. The city isn’t quite the apple in Bahamut’s eye nor does it have the five blessings of Tiamat just yet but like its liege-lady it is a beautiful and dangerous place and always seems to be growing more and more. [I]Jade Watch, Green Watch, Orcish Step, The Aery, Children’s Keep, The Lair Sisters [/I] [B]Deeproot[/B] [B]Population: [/B] 16, 160 (and quickly growing) [B] Government: [/B] Theocratic Vassal of the Green Lady [B]Religions: [/B] Nine Trees [B]Alignment: [/B] All Deeproot was a cursed city with Ghouls hunting the streets at night and Necromancer’s governing. The now mythical Lord of Deeproot was said to have betrayed the Horned Lady when he killed her with a staff wielding dark magics. Despite continuing efforts and countless adventurers, none have ever found this artifact, nor even evidence of its existence. Now the Nine Trees of Deeproot have begun to grow and Deeproot is suddenly a vibrant place of learning once again with Druids, Swordsmasters and Historians flocking from all over the world. Teachers on topics from Magicks to Battle Lore to History are taught. The city is not only a place of learning but has become a temple, whose religion is growth through the pursuit of knowledge. Despite its positive growth since the Green Lady’s tenure over the Jade Forest there is still a dark shadow that can grow over Deeproot. Whether this shadow is the influence of the Lord of Deeproot’s undiscovered dark magicks or the lingering of certain Necromantic agents is unknown. [B]Government: [/B] Theocratic Vassal of the Green Lady [B]Religions: [/B] almost exclusively Owl of Ulula with some Bahamut but very little Tiamat [B]Alignment: [/B] LG, LE, LN, NG The city of Ulula was originally Drachnae. The Drachnae were a group of young bastard Half-Dragons who founded the city as a refuge for the unwanted of the world. Despite their noble intentions the bastards became power-hungry and turned to infernal, abyssal and undead powers in order to more easily extract vengeance on the world that had abandoned them. Corwin D’Ulula was a boy who grew up on a farm with many Great Owl roosts. Young Corwin lead the first revolts against the Drachnae and it was Corwin’s holy steed, Ulula, who finished the liberation of the city after Corwin had been struck down by a vicious Half-Dragon Vampire in a famous aerial battle. The owl quickly became a powerful totem and finally, a God in its own right. The Paladins and Clerics of Ulula are well known for their vigilance against undead and infernal enemies. The Paladin-General of Ulula, Shay O’Demus ruled the city until she was murdered by a vengeful Doppleganger who sought to frame the Green Heralds for the crime. In the end, Corass Slaine was elected Paladin-General for his able-bodied work in figuring out the true nature of the murder. [I]Religions[/I] [B]Halfling Patron Saints - [/B] Halflings in this world do not have organized religions as humans know it. There is a collection of Patron Saints to Hobbit-like ideas: Wine, Slings and Stealth, Family, Good Meals, etc. A Halfling might say a prayer to a Saint or even carry a little medallion with them to bring luck in this area but as of now, there isn't an organized church, per se. A Halfing Priest is someone who knows the name and stories of all of the Saints, carrying medallions for all of them and as such is a Cleric in game terms. However, there isn't a Halfing Pope guy with a little hat and Cardinals and such (but it is a hysterical image) or there isn't an organized church. [I]Domains: Trickery, Good, Protection [/I] [B]God of the Golden Sun - [/B] The God of the Golden Empire is a glaring and unforgiving God. In the current Golden Church this God's rise to glory is traced along with the slumbering Golden Dragon. It is said that the Gold put him on his fiery throne and the Golden Sun's wrath and fury come out in the Gold's Holy Breath. The Priests of this religions were once a force to be reckoned with and churches to this God could be found in every corner of the Earth but the Church has seen a decline with the slumber of the Gold. The Clerics and Paladins have been shining up their armor, ready for the Gold's awakening. [I] Domains: Air, Protection, Sun, Fire [/I] [B]The Owl of Ulula - [/B] A powerful Totem that keeps people safe from the Creatures of the Night. The Owl once had a powerful army for defending the innocent against such threats. Most nobles had a Cleric, Paladin or Monk from the Order of Ulula in their household but now the Clerics and Paladins are not the power they once were and the Monks are all but unknown. Even today the Paladins and Clerics are brave and good, defending the weak from undead and Demonic threats and keeping the law; they just aren't as well known outside of the Jade Forest anymore. [I]Domains: Protection, Good, Healing, Law, Knowledge [/I] [B]Bahamut - [/B] In a world where Dragons are the power behind nations, it only makes sense that Draconic Gods make their way into human homes. Bahamut is the fatherly diety of Dragonkind. He married Tiamat and their love and conflict made the universe. His teachings speak of wisdom, harsh but fair justice and thinking beyond one's own generation in order to leave something for your kin. His priests and paladins are known for dispensing justice and wisdom. [I]Domains: Law, Good, Strength, Fire [/I] [B]Tiamat - [/B] Tiamat and her followers are more prone to battle rather than thought and diplomacy. She is prayed to not only in times of battle but in times of harvest and when the hearth needs protection. As befitting a Goddess with five heads, there are many different approaches to worshipping Tiamat from evil Dragon Cults to friendly elemental readings of her ideologies. Her Priestess and Paladins are known for their martial prowess and fearless attacking in battle. [I]Domains: Earth, Destruction, Strength, Chaos, Earth, Fire, Air, Water [/I] [B]King of the Fey - [/B] Those who worship the King of the Fey do not worship the Faery on the throne as much as the crown and the throne and what they represent, mystery, intrigue, the changing of the seasons. The King's Clerics and Paladins are many of the courtiers and knights of his the Seelie and Unseelie courts. They are not arranged into churches as much as political cliques. It is not a religion that humans easily understand and the Fey like it that way. [I]Domains: Law, Magic, Luck, Plant [/I] [B]Queen of the Fey - [/B] The worship of the Queen is to make political games and mischief one's life. Like the King, the religion is not something that humans have an easy time understanding. The Queen's Clerics are often seen as troublemakers and ne'er-do-wells in and out of the Elven Courts but their political advice is something that is treasured and feared. Domains: Chaos, Trickery, Knowledge, Animal [B] Grummsh, He-Who-Never-Sleeps - [/B] Most humans would say that Grumsh is an evil and angry God. Shamans of Grumsh would argue that those who judge Grummsh too harshly have never ahd to live the difficult life of an Orc. This life is difficult because Grummsh was tricked out of the Orc's rightful homeland during the creation of all things. Shamans of Grummsh are angry and tough, leading the Orcish tribal leaders with their magicks and visions. [I]Domains: Evil, Chaos, Strength, War[/I] [/QUOTE]
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