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Another Big Playtest Post from Michele Carter
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<blockquote data-quote="JohnSnow" data-source="post: 3879021" data-attributes="member: 32164"><p>*Shrug* Your call. I don't honestly care if you agree or not.</p><p></p><p>I'm not limiting 'good' to be 'altruistic' - D&D is. The only other things it mentions under the definition of good in the PHB are "respect for life, concern for the dignity of sentient beings" and "(making) personal sacrifices to help others."</p><p></p><p>The first two are pretty irrelevant to any concept of "pacts." That leaves us with "Good implies altruism" and "Good characters make personal sacrifices to help others." The second is pretty much the same as the definition of "altruism" I quoted in my previous post. Moreover, every single "good" alignment has a line about "helping others" or "benevolence" so that seems to be the pretty universally accepted D&D definition of what "good" is.</p><p></p><p>So if you don't like it, don't take it up with me, take it up with the people who defined "good" in the PHB.</p><p></p><p>And I have no need to justify my position since it's perfectly in-line with that of the designers and developers at WotC. As far as we know, there's no provision for "good" entities who make pacts with warlocks. If you're still involved, I'd love to hear a philosophical rationale (not a D&D rule, all of which can be interpreted differently) that equates "good behavior" with the "trading of favors."</p><p></p><p>I realize the flavor could be rewritten as a "boon" the character is born with, but to me the notion of "pacts" is more in-keeping with devils, fey, and other creatures of a questionable (usually selfish or evil) nature.</p><p></p><p>And I can't say any more on this subject without touching on violating the CoC. Personally, I'm happy with Infernal, Fey and Shadow Warlocks. I don't need shiny ones too.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3879021, member: 32164"] *Shrug* Your call. I don't honestly care if you agree or not. I'm not limiting 'good' to be 'altruistic' - D&D is. The only other things it mentions under the definition of good in the PHB are "respect for life, concern for the dignity of sentient beings" and "(making) personal sacrifices to help others." The first two are pretty irrelevant to any concept of "pacts." That leaves us with "Good implies altruism" and "Good characters make personal sacrifices to help others." The second is pretty much the same as the definition of "altruism" I quoted in my previous post. Moreover, every single "good" alignment has a line about "helping others" or "benevolence" so that seems to be the pretty universally accepted D&D definition of what "good" is. So if you don't like it, don't take it up with me, take it up with the people who defined "good" in the PHB. And I have no need to justify my position since it's perfectly in-line with that of the designers and developers at WotC. As far as we know, there's no provision for "good" entities who make pacts with warlocks. If you're still involved, I'd love to hear a philosophical rationale (not a D&D rule, all of which can be interpreted differently) that equates "good behavior" with the "trading of favors." I realize the flavor could be rewritten as a "boon" the character is born with, but to me the notion of "pacts" is more in-keeping with devils, fey, and other creatures of a questionable (usually selfish or evil) nature. And I can't say any more on this subject without touching on violating the CoC. Personally, I'm happy with Infernal, Fey and Shadow Warlocks. I don't need shiny ones too. [/QUOTE]
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