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Another Chris Perkins Interview - 4th Edition Realms
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<blockquote data-quote="Uzzy" data-source="post: 3924376" data-attributes="member: 51590"><p>My own summarization of the podcast.</p><p></p><p>They have a plan to reveal information in both Dragon and Gamer Radio Zero, but they don't want to reveal the information now to avoid spoiling some of the secrets of upcoming novels.</p><p></p><p>Rest of the key points coming up asap.</p><p></p><p>Overarching Goal for The Realms: 'All Campaign Settings will need to change to adopt 4th Edition'. One of the key things that defines the Realms is magic. Wanting to make the setting more accessible to a broader audience. The setting comes with '30 years of baggage, a lot of it is good stuff to have around, a lot is not so good to have around.' Wanting to stop people being daunted by the Realms.</p><p></p><p>How Drastic are the Changes: Changes are Dramatic, most having to do with rebuilding some of the gods, cosmology, pantheons. There is a time jump, but it won't be revealed how much of a time jump till the new year.</p><p></p><p>Ed's Involvement: Pretty much in every stage. Tackling the most interesting new material in the book, in new places. Writing novels in the new timeframe. Some of Ed's backlog of information may be put on the FR Wiki.</p><p></p><p>Broad Themes to keep the Realms the Realms: First discussion about FR was what makes it so likeable. 'Setting that has a thousand.. a million stories to tell' Lot's of things going on all around the world. High magic setting. 'A place with a feeling of age and legacy to it'. All those in the new setting.</p><p></p><p>Side Areas: Maztica, Kara-Tur, Al-Qadim. Not exploring those areas specifically, but taking a more holistic look at the world in the new setting. Will go beyond Faerún. 'A glimpse of the whole world'. Ed taking the lead on this, focusing his work on the world beyond Faerún.</p><p></p><p>High Level NPC's: Goal to remove them. 'There is a feel in the current game that High Level NPC's save the day'. Mystra's Chosen will not be around. PC's accomplishing the epic goals. Good for the setting that PC's feel like the movers and shakers in the world. Threats at all levels. High Level threats and high level organisations that the PC's can join, but those new organisations aren't going to get in the way of the story, the way some of the current ones do.</p><p></p><p>'New' Realms: Decision to make the Realms new again taken at the Corporate level. Doesn't mean someone from Hasbro came in and told them to do it, but it was talked about all the way up the chain internally. Initiated by the Team.</p><p></p><p>The Weave: 'We understand what the Weave does'. Weave didn't fit in 4th Edition though. What steps in is new, but not something completely alien. 'It will work really well within the setting'</p><p></p><p>Realms Campaigns run by the Designers: Internal Realms game was going for a while, stopped about a year ago. Realms info plundered for their own campaigns, so lots of FR in all their campaigns. 'Lot of stuff within the FR world that can easily be imported over (into their own campagins)' Didn't run FR campaigns due to thinking that they couldn't absorb all the information to run a true FR campaign, which influenced them and gave them an awareness of this 'problem'.</p><p></p><p>Other Designers working on the Realms: Eric Boyd, Brian James working on stuff. 'As FR continues we will need more folks in.' Rob Heinsoo with Logan Bonner working the mechanical design, the players content. New races, new powers.</p></blockquote><p></p>
[QUOTE="Uzzy, post: 3924376, member: 51590"] My own summarization of the podcast. They have a plan to reveal information in both Dragon and Gamer Radio Zero, but they don't want to reveal the information now to avoid spoiling some of the secrets of upcoming novels. Rest of the key points coming up asap. Overarching Goal for The Realms: 'All Campaign Settings will need to change to adopt 4th Edition'. One of the key things that defines the Realms is magic. Wanting to make the setting more accessible to a broader audience. The setting comes with '30 years of baggage, a lot of it is good stuff to have around, a lot is not so good to have around.' Wanting to stop people being daunted by the Realms. How Drastic are the Changes: Changes are Dramatic, most having to do with rebuilding some of the gods, cosmology, pantheons. There is a time jump, but it won't be revealed how much of a time jump till the new year. Ed's Involvement: Pretty much in every stage. Tackling the most interesting new material in the book, in new places. Writing novels in the new timeframe. Some of Ed's backlog of information may be put on the FR Wiki. Broad Themes to keep the Realms the Realms: First discussion about FR was what makes it so likeable. 'Setting that has a thousand.. a million stories to tell' Lot's of things going on all around the world. High magic setting. 'A place with a feeling of age and legacy to it'. All those in the new setting. Side Areas: Maztica, Kara-Tur, Al-Qadim. Not exploring those areas specifically, but taking a more holistic look at the world in the new setting. Will go beyond Faerún. 'A glimpse of the whole world'. Ed taking the lead on this, focusing his work on the world beyond Faerún. High Level NPC's: Goal to remove them. 'There is a feel in the current game that High Level NPC's save the day'. Mystra's Chosen will not be around. PC's accomplishing the epic goals. Good for the setting that PC's feel like the movers and shakers in the world. Threats at all levels. High Level threats and high level organisations that the PC's can join, but those new organisations aren't going to get in the way of the story, the way some of the current ones do. 'New' Realms: Decision to make the Realms new again taken at the Corporate level. Doesn't mean someone from Hasbro came in and told them to do it, but it was talked about all the way up the chain internally. Initiated by the Team. The Weave: 'We understand what the Weave does'. Weave didn't fit in 4th Edition though. What steps in is new, but not something completely alien. 'It will work really well within the setting' Realms Campaigns run by the Designers: Internal Realms game was going for a while, stopped about a year ago. Realms info plundered for their own campaigns, so lots of FR in all their campaigns. 'Lot of stuff within the FR world that can easily be imported over (into their own campagins)' Didn't run FR campaigns due to thinking that they couldn't absorb all the information to run a true FR campaign, which influenced them and gave them an awareness of this 'problem'. Other Designers working on the Realms: Eric Boyd, Brian James working on stuff. 'As FR continues we will need more folks in.' Rob Heinsoo with Logan Bonner working the mechanical design, the players content. New races, new powers. [/QUOTE]
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