Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Another Church...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="BiggusGeekus" data-source="post: 1457710" data-attributes="member: 1014"><p>Well, what don't you like about it and what elements are you trying to introduce into the church?</p><p></p><p>Random thoughts:</p><p></p><p>1) My personal feeling about domains is that they should be limited. I like having my players make choices and for tradeoffs to exist. So unless this is a major diety, I'd nix one of the domains. Probably knowledge. I know you want the clerics to follow their own lineage, but that doesn't really justify an entire domain. Plus, reading the god's description, the whole lineage thing doesn't seem to be what the god is about. Lineage is what his followers are about. Which can make things intersting if you are a rat bastage DM (and if you aren't, you can probably ignore the rest of my reply).</p><p></p><p>2) Every good-based church needs a schism. Why? I dunno. Evil churches don't seem to have them much. You don't see followers of Lloth debating the necessity of web-based design choices in their temples. But good churchs gotta have them. In your case the Loyalty and Honor aspects make for a nice area to pry open. </p><p></p><p>Honor - "The Purehearts" - these are the guys who follow their own lineage as mandated by church canon but don't really hold much by it. They strive to serve Ustan on their own terms. No job is too small for them, a 13th level Ustan paladin will happily trot off for a couple of days to abolish a simple zombie. Their weakness is that this causes them to lack a greater perspective. By juding honor based on the <em>now</em> they frequently forget the consequences of their actions and ignore the historical context of a given event.</p><p></p><p>Loyalty - "The Truehearts" - these are the guys who slay undead as their god demands but are trying to solve the greater problems. They strive to serve Ustan by eliminating the cause of problems and not just the symptoms. Their focus on their past gives them an excellent sense of perspective and they will let a town be plagued by a zombie attack if it means they have a shot at taking out an evil necromancer. </p><p></p><p>3) Conflict. Now we could play nice and keep the Loyalty bunch in charge. They'd be natural for it, right? And the Honor faction would make great footsoldiers.</p><p></p><p>Muah-hah-hah.</p><p></p><p>The Ustan churge is very rigid. In its older days the natural leaders of the church were the ones who accomplished the heroic deeds. This put the honor faction in charge, while the loyalty faction did the minor administrative tasks and kept the records. The loyalists would never dream of upsetting the natural order of things and the honorists don't have the perspective to see the problems this arrangement causes. So loyalist footsoldiers are often sent on tasks that are not scaled to their abilities because the honorists dwell only on the issues of the moment. In extreme cases, veterans of many battles are sent out to banish a skeleton while a youth might be tasked with facing down a band of ghouls. It's all about who's immediately available and drawing from that pool.</p><p></p><p></p><p>So you have a church that is good-oriented but is a beauraucratic nightmare and no one in the organization is willing to address the problem.</p><p></p><p>Howzzat?</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 1457710, member: 1014"] Well, what don't you like about it and what elements are you trying to introduce into the church? Random thoughts: 1) My personal feeling about domains is that they should be limited. I like having my players make choices and for tradeoffs to exist. So unless this is a major diety, I'd nix one of the domains. Probably knowledge. I know you want the clerics to follow their own lineage, but that doesn't really justify an entire domain. Plus, reading the god's description, the whole lineage thing doesn't seem to be what the god is about. Lineage is what his followers are about. Which can make things intersting if you are a rat bastage DM (and if you aren't, you can probably ignore the rest of my reply). 2) Every good-based church needs a schism. Why? I dunno. Evil churches don't seem to have them much. You don't see followers of Lloth debating the necessity of web-based design choices in their temples. But good churchs gotta have them. In your case the Loyalty and Honor aspects make for a nice area to pry open. Honor - "The Purehearts" - these are the guys who follow their own lineage as mandated by church canon but don't really hold much by it. They strive to serve Ustan on their own terms. No job is too small for them, a 13th level Ustan paladin will happily trot off for a couple of days to abolish a simple zombie. Their weakness is that this causes them to lack a greater perspective. By juding honor based on the [i]now[/i] they frequently forget the consequences of their actions and ignore the historical context of a given event. Loyalty - "The Truehearts" - these are the guys who slay undead as their god demands but are trying to solve the greater problems. They strive to serve Ustan by eliminating the cause of problems and not just the symptoms. Their focus on their past gives them an excellent sense of perspective and they will let a town be plagued by a zombie attack if it means they have a shot at taking out an evil necromancer. 3) Conflict. Now we could play nice and keep the Loyalty bunch in charge. They'd be natural for it, right? And the Honor faction would make great footsoldiers. Muah-hah-hah. The Ustan churge is very rigid. In its older days the natural leaders of the church were the ones who accomplished the heroic deeds. This put the honor faction in charge, while the loyalty faction did the minor administrative tasks and kept the records. The loyalists would never dream of upsetting the natural order of things and the honorists don't have the perspective to see the problems this arrangement causes. So loyalist footsoldiers are often sent on tasks that are not scaled to their abilities because the honorists dwell only on the issues of the moment. In extreme cases, veterans of many battles are sent out to banish a skeleton while a youth might be tasked with facing down a band of ghouls. It's all about who's immediately available and drawing from that pool. So you have a church that is good-oriented but is a beauraucratic nightmare and no one in the organization is willing to address the problem. Howzzat? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Another Church...
Top