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<blockquote data-quote="Elder-Basilisk" data-source="post: 1458134" data-attributes="member: 3146"><p>First things first, let's discuss the god and his domains.</p><p></p><p>Ustan is Lawful Neutral in alignment. Consequently the Good domain shouldn't be an option for his clerics.</p><p></p><p>Now I disagree with Biggus Geekus on domains. I think that it's good to give clerics the possibility of selecting different domains. A deity with Law, Protection, and Knowledge domains=boring. There are only three potential combinations of those domains. In addition, Knowledge, doesn't really seem to fit with the portfolio of honor and loyalty. I would be tempted to add the Nobility and Courage domains from Complete Warrior. Now Ustan has: Law, Protection, Nobility, Courage as his domains. That's six possible combinations for his clerics which allows a lot more variety. And, even more significantly for PC clerics, there are at least three "good" domains (law is often seen as a weak domain since it's granted power is often less useful than others and most campaigns don't focus on fighting chaotic creatures so its spells are of questionable usefulness). Deities with only two "good" domains or, even worse, one "good" and one decent domain generally have cookie cutter clerics (how many clerics of Heironeous or Mayaheine have domain combinations other than War+Good?)</p><p></p><p>BiggusGeekus's ideas for the church hierarchy are interesting (and to answer his question about why evil religions rarely have schisms in D&D, the reason is twofold: first, evil religions generally follow the more historic religion as a means to power model (as opposed to a means to salvation or enlightenment) and are therefore not generally too concerned about dogma or truth. The second is that evil religions are divided by default. For example, the matron mothers of the various drow houses are all constantly trying to kill each other to gain power and favor with their goddess. They are SO schismatic that the schism can be missed). However, I think you'd do well to make the problems less widespread and his categories less monolithic than his post might indicate. People aren't consciously Purehearts or Truehearts--they just lean more or less in one direction or another. Some people try to balance the demands of the two tenets of Ustan more closely without ignoring either of them. Others may advocate more forceful, dishonorable methods (probably not clerics but even in a semi-theocratic state, some positions of power and influence will inevitably end up being occupied by fighters, rogues, aristocrats, and possibly wizards) of protecting their people and destroying their enemies--sacrificing a bit of honor for loyalty to their people or simple pragmatism.</p><p></p><p>One other thing you might do: If this culture is very martial and honor focussed, you might make everyone proficient with martial weapons (characters who don't get that as a class feature must take the FR regional feat that gives that) or just the longsword (using Martial Weapon Prof: Longsword if you don't want to rework some prestige class (Eldritch Knight) prerequisites).</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1458134, member: 3146"] First things first, let's discuss the god and his domains. Ustan is Lawful Neutral in alignment. Consequently the Good domain shouldn't be an option for his clerics. Now I disagree with Biggus Geekus on domains. I think that it's good to give clerics the possibility of selecting different domains. A deity with Law, Protection, and Knowledge domains=boring. There are only three potential combinations of those domains. In addition, Knowledge, doesn't really seem to fit with the portfolio of honor and loyalty. I would be tempted to add the Nobility and Courage domains from Complete Warrior. Now Ustan has: Law, Protection, Nobility, Courage as his domains. That's six possible combinations for his clerics which allows a lot more variety. And, even more significantly for PC clerics, there are at least three "good" domains (law is often seen as a weak domain since it's granted power is often less useful than others and most campaigns don't focus on fighting chaotic creatures so its spells are of questionable usefulness). Deities with only two "good" domains or, even worse, one "good" and one decent domain generally have cookie cutter clerics (how many clerics of Heironeous or Mayaheine have domain combinations other than War+Good?) BiggusGeekus's ideas for the church hierarchy are interesting (and to answer his question about why evil religions rarely have schisms in D&D, the reason is twofold: first, evil religions generally follow the more historic religion as a means to power model (as opposed to a means to salvation or enlightenment) and are therefore not generally too concerned about dogma or truth. The second is that evil religions are divided by default. For example, the matron mothers of the various drow houses are all constantly trying to kill each other to gain power and favor with their goddess. They are SO schismatic that the schism can be missed). However, I think you'd do well to make the problems less widespread and his categories less monolithic than his post might indicate. People aren't consciously Purehearts or Truehearts--they just lean more or less in one direction or another. Some people try to balance the demands of the two tenets of Ustan more closely without ignoring either of them. Others may advocate more forceful, dishonorable methods (probably not clerics but even in a semi-theocratic state, some positions of power and influence will inevitably end up being occupied by fighters, rogues, aristocrats, and possibly wizards) of protecting their people and destroying their enemies--sacrificing a bit of honor for loyalty to their people or simple pragmatism. One other thing you might do: If this culture is very martial and honor focussed, you might make everyone proficient with martial weapons (characters who don't get that as a class feature must take the FR regional feat that gives that) or just the longsword (using Martial Weapon Prof: Longsword if you don't want to rework some prestige class (Eldritch Knight) prerequisites). [/QUOTE]
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