Another Core Class

Roman

First Post
Well, the title is not entirely accurate, but I am not sure how to make it better. I basically want to ask EnWorlders if they think that there is a niche for another D&D core class (or perhaps if not a true core class than a base class?) and if so what focus should such a class have? Is there even potential for another core or base 'class group' (as in Warrior, Priest, Magic User and Skill User)?


Current core classes:

Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard


Non-core base classes:

Favored Soul
Healer
Hexblade
Marshal
Psion
Psionic Warrior
Samurai
Shugenja
Sohei
Soulknife
Spirit Shaman
Swashbuckler
Warmage
Wilder
Wu Jen


Eberron core classes:

Artificer
 

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There's always room for new base classes (for campaign-specific reasons if nothing else). Frankly, I actually prefer new base classes to new prestige classes for many concepts.

I've created almost a dozen myself, for personal use, Dragon Magazine, and my (as yet unpublished) Shadow Branch Campaign Setting. And I've converted several of the PrCs from the DMG into full 20-level classes for a project that was (sadly) put on hold. (Though I hope to be able to tell the publisher that I'd like to go back to it in the near future...)
 

Other than the psionic variants on magic-using classes, I don't think any of the non-base core classes are really "needed." That said, I think quite a few of them are very spiffy (I think the Marshal is great, if a bit underpowered), although they're outnumbered by goofy things like the Hexblade. Personally, I'd like to see some super-expert core classes without the rogue trappings, and maybe something like a super-adept that blends arcane and divine magic in a more seamless fashion (maybe a witch class).

I am looking forward (although with a bit of trepidation) to the new core classes in the Complete Arcane and Complete Adventurer.
 

There's certainly room for setting-focused base classes, like DragonMech's coglayers (or Eberron's artificer, from your WotC-only list).

While I think there probably is also room for more mainstream base classes, no specific gaps jump to mind for me. I'm a big fan of the variant core classes, like the pugilist (fighter) from Dragon, or the ones from Unearthed Arcana. I tend to think of those bridge concepts as a good way to give things a twist without needlessly introducing more 20-level base classes.
 


I think a Pirate/Buccaneer class would be a cool core-class, but maybe not a needed one.
 
Last edited:

Frost said:
I a Pirate/Buccaneer class would be a cool core-class, but maybe not a needed one.
Pretty easy to build one off of the Complete Warrior's Swashbuckler class, with Profession: Sailor, Swim and Use Rope skill selections.
 


There is no need for one. People are saying that they can fit in certain campaign world but that goes against the idea behind the core classes in the PHB; they are general. To add another basic core class it needs to fit in most settings.

Now there is nothing wrong with new ones and many times they do make a better addition then then a prestige class.

Actually, there is one area that could be a core class; the Noble. While any of the core classes could be taken by someone of nobility, none of them really work for a true Noble.
 

While I agree that core classes are rarely needed, I disagree that they don't fit. Let's be honest; most prestige classes aren't "needed" either. And I've found that I've got a lot of ideas that, while they could be done through multiclassing and/or prestige classes, I happen to feel they fit better as a new core class.
 

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