Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Another Core Class
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mercule" data-source="post: 1788565" data-attributes="member: 5100"><p>There are reasons to add and reasons not to add. If there is a niche that is not filled by anything currently, then you should add. Before you do so, though, ask whether it's truly a base concept or a development concept. The Marshal (MH) is a prime example of this. I love the idea of the Marshal, I just don't see a 1st level Marshal -- it's almost a non-sequiter. The Paladin is another (touchy) base class that should be a PrC.</p><p> </p><p>On the other hand, you can use the introduction of a base class to emphasize or promote a sub-archetype within one of the other classes. The Swashbuckler is an example of this in my campaign. I <u>really</u> like the idea of the lightly armored swordsman. The Swashbuckler class nicely accents that there is a substantive difference between the light fighter and the more dedicated Fighter. Either one is equally dangerous, but there are differences that go beyond which weapon they choose.</p><p> </p><p>A core example is the Ranger. Really, most basic concepts for the Ranger class could be built from some combination of two of Barbarian, Druid, Fighter, Rogue. Having the Ranger class helps to emphasize that there is something more to the Ranger than simply cobbling together other disparate skill sets.</p><p> </p><p>That said, I think it's important to not glut the system with too many classes, though. My own campaign runs with:</p><ul> <li data-xf-list-type="ul">Artifacer</li> <li data-xf-list-type="ul">Barbarian</li> <li data-xf-list-type="ul">Bard</li> <li data-xf-list-type="ul">Druid</li> <li data-xf-list-type="ul">Fighter</li> <li data-xf-list-type="ul">Noble (hybrid of Star Wars and DMG Aristocrat)</li> <li data-xf-list-type="ul">Priest (cribbed from Hong, but slightly modified)</li> <li data-xf-list-type="ul">Ranger</li> <li data-xf-list-type="ul">Rogue</li> <li data-xf-list-type="ul">Spirit Shaman</li> <li data-xf-list-type="ul">Swashbuckler</li> <li data-xf-list-type="ul">Wizard</li> </ul><p>As far as actual core 4E PH classes, I'd probably keep the Noble and the Swashbuckler from the above list. I could see an argument for the Hexblade, too. Artifacer really doesn't fit with baseline D&D, nor does Spirit Shaman. Paladin, as I said, should be turned into a PrC. Monk fits some games, but not others; take a poll of players and run with the majority. Oh, I'd keep Sorcerer, too -- the only reason it's not on my list is that the spell point system we use really makes the gap between Sorcerer and Wizard too narrow.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1788565, member: 5100"] There are reasons to add and reasons not to add. If there is a niche that is not filled by anything currently, then you should add. Before you do so, though, ask whether it's truly a base concept or a development concept. The Marshal (MH) is a prime example of this. I love the idea of the Marshal, I just don't see a 1st level Marshal -- it's almost a non-sequiter. The Paladin is another (touchy) base class that should be a PrC. On the other hand, you can use the introduction of a base class to emphasize or promote a sub-archetype within one of the other classes. The Swashbuckler is an example of this in my campaign. I [u]really[/u] like the idea of the lightly armored swordsman. The Swashbuckler class nicely accents that there is a substantive difference between the light fighter and the more dedicated Fighter. Either one is equally dangerous, but there are differences that go beyond which weapon they choose. A core example is the Ranger. Really, most basic concepts for the Ranger class could be built from some combination of two of Barbarian, Druid, Fighter, Rogue. Having the Ranger class helps to emphasize that there is something more to the Ranger than simply cobbling together other disparate skill sets. That said, I think it's important to not glut the system with too many classes, though. My own campaign runs with: [list] [*]Artifacer [*]Barbarian [*]Bard [*]Druid [*]Fighter [*]Noble (hybrid of Star Wars and DMG Aristocrat) [*]Priest (cribbed from Hong, but slightly modified) [*]Ranger [*]Rogue [*]Spirit Shaman [*]Swashbuckler [*]Wizard [/list]As far as actual core 4E PH classes, I'd probably keep the Noble and the Swashbuckler from the above list. I could see an argument for the Hexblade, too. Artifacer really doesn't fit with baseline D&D, nor does Spirit Shaman. Paladin, as I said, should be turned into a PrC. Monk fits some games, but not others; take a poll of players and run with the majority. Oh, I'd keep Sorcerer, too -- the only reason it's not on my list is that the spell point system we use really makes the gap between Sorcerer and Wizard too narrow. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Another Core Class
Top