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<blockquote data-quote="Scribble" data-source="post: 1789362" data-attributes="member: 23977"><p>Maybe, but what I'm trying to say is a base class is something you can start out as. IE Not a prestige class. These can be found in a multitude of books. Anything that appears in the PHB or "Core" rulebook 1 is a core class. </p><p></p><p> </p><p></p><p>Yes, in an earlier post in this thread I stated that the only essential classes are really, the fighter (He fights things), The cleric (She heals people and defeats undead), The Rogue (He unlocks doors, defeats traps, scouts ahead), Wizard (she can defeat other magics or obstacles that need magic to be defeated.)</p><p></p><p> </p><p></p><p>See previous responce. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Unless there is an obstacle that cannot be overcome by one of the above classes, the new "core" class is nonessential. </p><p></p><p>Things like the bard, ranger, Monk... All seem to me to be classes that make up for the occasional lack of the above. Not enough people to make a fighter AND a wizard? Throw the bard in, for example. But if these characters weren't in the game, there really wouldn't be any unovercomable (hey look not just the president can make up words!!!) obstacles.</p><p></p><p>To expand on my argument, if you look at the 9 "core" classes they're good templates. Using these you can rework them to create base classes for campaign specifics. Like the Samurai. In an asian themed game, start with a fighter and make a few changes to the class. Maybe instead of as many bonus feats, give them some social abilities (as someone stated...) Voila Samurai. (Essentially anopther class that fights things) You can do this for other settings and classes as well... But would you ever start with a samurai and create a new class? You can do the same with fighter the basic fights things class.</p></blockquote><p></p>
[QUOTE="Scribble, post: 1789362, member: 23977"] Maybe, but what I'm trying to say is a base class is something you can start out as. IE Not a prestige class. These can be found in a multitude of books. Anything that appears in the PHB or "Core" rulebook 1 is a core class. Yes, in an earlier post in this thread I stated that the only essential classes are really, the fighter (He fights things), The cleric (She heals people and defeats undead), The Rogue (He unlocks doors, defeats traps, scouts ahead), Wizard (she can defeat other magics or obstacles that need magic to be defeated.) See previous responce. :) Unless there is an obstacle that cannot be overcome by one of the above classes, the new "core" class is nonessential. Things like the bard, ranger, Monk... All seem to me to be classes that make up for the occasional lack of the above. Not enough people to make a fighter AND a wizard? Throw the bard in, for example. But if these characters weren't in the game, there really wouldn't be any unovercomable (hey look not just the president can make up words!!!) obstacles. To expand on my argument, if you look at the 9 "core" classes they're good templates. Using these you can rework them to create base classes for campaign specifics. Like the Samurai. In an asian themed game, start with a fighter and make a few changes to the class. Maybe instead of as many bonus feats, give them some social abilities (as someone stated...) Voila Samurai. (Essentially anopther class that fights things) You can do this for other settings and classes as well... But would you ever start with a samurai and create a new class? You can do the same with fighter the basic fights things class. [/QUOTE]
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