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Another Core Class
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<blockquote data-quote="Afrodyte" data-source="post: 1797943" data-attributes="member: 8713"><p>I think the generic classes (expert, spellcaster, and warrior) are the only classes necessary to play. There are a lot of archetypes that could fit within one (fighter, wizard, cleric, rogue, aristocrat, merchant), some (barbarian, bard, paladin), or all of them (ranger).</p><p></p><p>Something I did in my own class redesigns is start off with 10-level generic classes similar to Unearthed Arcana then have the 20-level base classes from there. I use the talent tree concept from D20 Modern, and I'm liking how flexible I can make the classes. I have the warrior and spellcaster classes done for the most part, but I have yet to do the expert.</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1797943, member: 8713"] I think the generic classes (expert, spellcaster, and warrior) are the only classes necessary to play. There are a lot of archetypes that could fit within one (fighter, wizard, cleric, rogue, aristocrat, merchant), some (barbarian, bard, paladin), or all of them (ranger). Something I did in my own class redesigns is start off with 10-level generic classes similar to Unearthed Arcana then have the 20-level base classes from there. I use the talent tree concept from D20 Modern, and I'm liking how flexible I can make the classes. I have the warrior and spellcaster classes done for the most part, but I have yet to do the expert. [/QUOTE]
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