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Another Creature Catalog query for Dragon? (Pt 2)
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<blockquote data-quote="Echohawk" data-source="post: 3088957" data-attributes="member: 9849"><p>Okay here are my five, with short descriptions.</p><p></p><ol> <li data-xf-list-type="ol"><strong>Demarax</strong> from <em>Planescape Monstrous Compendium Appendix II</em><br /> A lizard-like creature with hundreds of tiny crystals embedded in its dark hide. The demarax roams slowly across the outer planes feeding on the spell crystals that are the manifestation of summoning spells in the planes. Highly magic resistant, demaraxes are usually non-hostile, but can defend themselves with their tails, by shooting magic missiles from their three eyes, or by releasing a storm of spell crystals. Although pretty dumb, Demaraxes live for thousands of years and can perfectly recall every conversation they've ever had, making them a potential source of information for planar adventurers<br /> </li> <li data-xf-list-type="ol"><strong>Mortiss</strong> from <em>Monstrous Compendium Spelljammer Appendix</em> (MC7)<br /> Mortiss are a colony of coral-like worms that infest ships. They can burrow through wood and stone and will eventually destroy a ship's hull. A colony of Mortiss usually defends itself using their head spines, which contain a strong delusion-inducing poison. They can also lunge and latch onto a victim with their jaws. Although originally designed with spelljamming craft in mind, Mortiss could be easily adapted to Eberron's airships, or even water-going craft.<br /> </li> <li data-xf-list-type="ol"><strong>Molian Heart</strong> from <em>Return to the Tomb of Horrors</em><br /> A disembodied human heart trailing arteries and veins in a sinister tangle. These undead creations of the necromancer Drake of the Black Academy of Moil remain inanimate until a living creature approaches. Then they drain life force and begin beating, animating those that they kill as Moil zombies (bleakborn in <em>Libris Mortis</em>). Although a molian heart has no physical attacks, it can project a wave of frost at neaby enemies.<br /> </li> <li data-xf-list-type="ol"><strong>Scathe</strong> from <em>Monstrous Compendium Fiend Folio Appendix</em> (MC14)<br /> Hairless, milky-white humanoids, with thin membranes joining their limbs, and a thick tail. Scathes use their long, curved claws as ice skates, and their membranes as sails to skate across desolate arctic plains. Difficult to detect, scathes hunt in packs, attacking with claws, a poison beak attack, and -- according to the picture at least -- a bladed mace. They communicate in howls and shrieks often mistaken for the arctic winds.<br /> </li> <li data-xf-list-type="ol"><strong>Ni'iath</strong> from <em>Planes of Conflict</em><br /> Long, wormlike creatures with vicious mouths and four narrow eyes spaced equidistantly about their heads. Natives of Bytopia, ni'iaths have a peculiar immunity to gravity and no concept of "up" or "down". They have a barbed tail and a special <em>reverse gravity</em> fling they use to propel opponents into nearby objects. Ni'iaths resemble wolves in mentality, hunting in packs, often tiring prey out before closing to attack.</li> </ol></blockquote><p></p>
[QUOTE="Echohawk, post: 3088957, member: 9849"] Okay here are my five, with short descriptions. [LIST=1] [*][B]Demarax[/B] from [I]Planescape Monstrous Compendium Appendix II[/I] A lizard-like creature with hundreds of tiny crystals embedded in its dark hide. The demarax roams slowly across the outer planes feeding on the spell crystals that are the manifestation of summoning spells in the planes. Highly magic resistant, demaraxes are usually non-hostile, but can defend themselves with their tails, by shooting magic missiles from their three eyes, or by releasing a storm of spell crystals. Although pretty dumb, Demaraxes live for thousands of years and can perfectly recall every conversation they've ever had, making them a potential source of information for planar adventurers [*][B]Mortiss[/B] from [I]Monstrous Compendium Spelljammer Appendix[/I] (MC7) Mortiss are a colony of coral-like worms that infest ships. They can burrow through wood and stone and will eventually destroy a ship's hull. A colony of Mortiss usually defends itself using their head spines, which contain a strong delusion-inducing poison. They can also lunge and latch onto a victim with their jaws. Although originally designed with spelljamming craft in mind, Mortiss could be easily adapted to Eberron's airships, or even water-going craft. [*][B]Molian Heart[/B] from [I]Return to the Tomb of Horrors[/I] A disembodied human heart trailing arteries and veins in a sinister tangle. These undead creations of the necromancer Drake of the Black Academy of Moil remain inanimate until a living creature approaches. Then they drain life force and begin beating, animating those that they kill as Moil zombies (bleakborn in [I]Libris Mortis[/I]). Although a molian heart has no physical attacks, it can project a wave of frost at neaby enemies. [*][B]Scathe[/B] from [I]Monstrous Compendium Fiend Folio Appendix[/I] (MC14) Hairless, milky-white humanoids, with thin membranes joining their limbs, and a thick tail. Scathes use their long, curved claws as ice skates, and their membranes as sails to skate across desolate arctic plains. Difficult to detect, scathes hunt in packs, attacking with claws, a poison beak attack, and -- according to the picture at least -- a bladed mace. They communicate in howls and shrieks often mistaken for the arctic winds. [*][B]Ni'iath[/B] from [I]Planes of Conflict[/I] Long, wormlike creatures with vicious mouths and four narrow eyes spaced equidistantly about their heads. Natives of Bytopia, ni'iaths have a peculiar immunity to gravity and no concept of "up" or "down". They have a barbed tail and a special [I]reverse gravity[/I] fling they use to propel opponents into nearby objects. Ni'iaths resemble wolves in mentality, hunting in packs, often tiring prey out before closing to attack. [/LIST] [/QUOTE]
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