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<blockquote data-quote="DEFCON 1" data-source="post: 5972626" data-attributes="member: 7006"><p>I also made it a point to write in the survey that I didn't feel having multiple spells all doing the same thing (just at different power levels or the number of people it affected) as separate spells was necessary, and indeed a waste of space.</p><p></p><p>If the idea was to make more powerful spells require higher spell slots (so for instance, to cast a Fireball that did 7d6 you had to use a 4th level spell slot rather than a 3rd)... then most spells should be consolidated down to a single spell, and the more powerful / more people versions should be listed in that spell for each spell level.</p><p></p><p>So you'd have 'Cure Wounds' as a 1st level spell healing a d8 (rather than Cure Light Wounds). But cast it in a 2nd level spell slot heals 2d8 (rather than having 'Cure Moderate Wounds' on your spell list) and so on. Do the same for all the illusory 'Image' spells... the 'Charm' spells, the 'Hold' spells, the 'Power Word' spells, the 'Summon Monster' spells etc. etc. Consolidate them all! And then... once you see how barren some of the spell levels are (since they are nothing but more powerful versions of lower level spells), you can create some UNIQUE spells to fill the levels in.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 5972626, member: 7006"] I also made it a point to write in the survey that I didn't feel having multiple spells all doing the same thing (just at different power levels or the number of people it affected) as separate spells was necessary, and indeed a waste of space. If the idea was to make more powerful spells require higher spell slots (so for instance, to cast a Fireball that did 7d6 you had to use a 4th level spell slot rather than a 3rd)... then most spells should be consolidated down to a single spell, and the more powerful / more people versions should be listed in that spell for each spell level. So you'd have 'Cure Wounds' as a 1st level spell healing a d8 (rather than Cure Light Wounds). But cast it in a 2nd level spell slot heals 2d8 (rather than having 'Cure Moderate Wounds' on your spell list) and so on. Do the same for all the illusory 'Image' spells... the 'Charm' spells, the 'Hold' spells, the 'Power Word' spells, the 'Summon Monster' spells etc. etc. Consolidate them all! And then... once you see how barren some of the spell levels are (since they are nothing but more powerful versions of lower level spells), you can create some UNIQUE spells to fill the levels in. [/QUOTE]
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