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Another D&D Next Playtest Survey
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<blockquote data-quote="CleverNickName" data-source="post: 5972788" data-attributes="member: 50987"><p>Eh, I took the survey...clicked on my favorite spells, wrote in a few little comments at the bottom of each category about "this one is my favorite and here's why" or the occasional "why isn't this spell on the list." Then at the bottom, I left a giant pile of comments in the last comment box.</p><p></p><p>My biggest comment was that I felt the spells need to be consolidated. And I wrote two ways that this could be accomplished. I'm sure there are more, but these were the only ones that came to mind.</p><p></p><p>1. Some spells should be able to be cast in reverse, like they were in the BECM days.</p><p></p><p>Blindness --> Remove Blindness</p><p>Contagion --> Cure Disease</p><p>Light --> Darkness</p><p>Cure Wounds --> Inflict Wounds</p><p>Flesh to Stone --> Stone to Flesh</p><p></p><p>And so forth. Not only would this condense the spells a great deal, it's pretty cool to say "my cleric casts the spell <em>backwards!</em>" It has a very retro, late 70's, backwards-messages-on-my-Beatles-record feel to it.</p><p></p><p>2. Write one spell, and let it scale by spell level.</p><p></p><p>Take the Cure Wounds family of spells, for example. At 1st level, it heals 1d8+1 points of damage, just like the Cure Light Wounds spell we all know and love. If you prepare it as a 2nd level spell, it heals 2d8+5 instead, as per the Cure Moderate Wounds spell. And so on and so forth, through the spell levels: Cure Serious, Cure Critical, all of the Cure Mass ones, and ultimately end up with a Mass Heal effect at 9th level, which cures everything for everyone. Combine this with the Reversible spells, and you can replace 18 spells with JUST ONE.</p><p></p><p>This can be done with other spells as well. Write one spell, called Summon Flames or whatever. Then you get Burning Hands (if prepared as a Lv. 1 spell) --> Flaming Sphere (Lv. 2) --> Fireball (Lv. 3) --> ... --> Meteor Swarm (Lv. 9).</p><p></p><p>Some spells can start at higher levels and scale from there, maybe even skipping levels. A Restore Life spell could go something like this: Raise Dead (Lv. 5) --> Resurrection (Lv. 7) --> True Resurrection (Lv. 9). Reverse these, and you get a Destroy Life spell that slays someone (Lv. 5), slays them and traps their soul (Lv. 7), and obliterates them forever (Lv. 9).</p><p></p><p>I'm writing a great deal more here than I could in the survey, of course...I hit the word limit pretty quickly. And then I thanked them for their time, and clicked "Submit." I don't know what they will do with it, but I'm keeping my fingers crossed.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 5972788, member: 50987"] Eh, I took the survey...clicked on my favorite spells, wrote in a few little comments at the bottom of each category about "this one is my favorite and here's why" or the occasional "why isn't this spell on the list." Then at the bottom, I left a giant pile of comments in the last comment box. My biggest comment was that I felt the spells need to be consolidated. And I wrote two ways that this could be accomplished. I'm sure there are more, but these were the only ones that came to mind. 1. Some spells should be able to be cast in reverse, like they were in the BECM days. Blindness --> Remove Blindness Contagion --> Cure Disease Light --> Darkness Cure Wounds --> Inflict Wounds Flesh to Stone --> Stone to Flesh And so forth. Not only would this condense the spells a great deal, it's pretty cool to say "my cleric casts the spell [I]backwards![/I]" It has a very retro, late 70's, backwards-messages-on-my-Beatles-record feel to it. 2. Write one spell, and let it scale by spell level. Take the Cure Wounds family of spells, for example. At 1st level, it heals 1d8+1 points of damage, just like the Cure Light Wounds spell we all know and love. If you prepare it as a 2nd level spell, it heals 2d8+5 instead, as per the Cure Moderate Wounds spell. And so on and so forth, through the spell levels: Cure Serious, Cure Critical, all of the Cure Mass ones, and ultimately end up with a Mass Heal effect at 9th level, which cures everything for everyone. Combine this with the Reversible spells, and you can replace 18 spells with JUST ONE. This can be done with other spells as well. Write one spell, called Summon Flames or whatever. Then you get Burning Hands (if prepared as a Lv. 1 spell) --> Flaming Sphere (Lv. 2) --> Fireball (Lv. 3) --> ... --> Meteor Swarm (Lv. 9). Some spells can start at higher levels and scale from there, maybe even skipping levels. A Restore Life spell could go something like this: Raise Dead (Lv. 5) --> Resurrection (Lv. 7) --> True Resurrection (Lv. 9). Reverse these, and you get a Destroy Life spell that slays someone (Lv. 5), slays them and traps their soul (Lv. 7), and obliterates them forever (Lv. 9). I'm writing a great deal more here than I could in the survey, of course...I hit the word limit pretty quickly. And then I thanked them for their time, and clicked "Submit." I don't know what they will do with it, but I'm keeping my fingers crossed. [/QUOTE]
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